Destiny 2 will have its servers taken offline on July 22 to apply patch 9.0.0.3. If you’ve been wondering when the next update would happen after a couple of recent maintenance periods, this is it. The update will include fixes for both the base game and the Edge of Fate expansion.
Downtime is always a bit of a pain, but it’s necessary to keep the game running smoothly. You might want to plan around it if you were hoping to play that day.
Destiny 2 Downtime Schedule for July 22
6:00 AM PDT (-7 UTC) |
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8:35 AM PDT (-7 UTC) |
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10:00 AM PDT (-7 UTC) |
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12:00 PM PDT (-7 UTC) |
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Downtime may last longer than planned, so it’s good to keep an eye out for updates. Patch notes will be shared once Bungie posts them officially here. As they have already been published, you can now find them below:
Activities
Destinations
Kepler
- Fixed an issue where Kepler engram focusing at higher gear tiers was listing incorrect requirements.
- These now correctly show Fabled and Mythic world tier quests as the requirements to unlock higher gear tier focusing.
The Portal
- Fixed an issue where some Conquest modifiers were not displayed properly.
- Fixed an issue where Players would only match with other players who were within 20 power in all PvE activities.
- Players will now be able to match with players up to 100 power away.
- Fixed an issue where extra drops were dropping at a lower-than-intended chance.
- Fixed an issue where Fireteam Ops Quickplay playlist were not advancing Guardian Rank objectives correctly.
Crucible
Cutting Edge
- Game mode is now available!
- Modifiers are now displayed properly.
- Loadout restrictions now apply properly.
Competitive
- Fixed an issue where Competitive Division did not reset back to 0.
- Players who were Ascendant last Season and completed placements this Season will have their Competitive Division reset to Platinum I.
Raids and Dungeons
Vault of Glass
- Fixed an issue that blocked players from accessing the raid.
Prophecy
- Fixed an issue that blocker progression after the Cube encounter.
Duality
- Fixed an issue where bells did not teleport players to the Nightmare realm.
Vanguard Ops
The Corrupted
- Fixed an issue where players did not get teleported during the ogres encounter.
Liminality
- Fixed a Weasel error that prevented players from starting the activity.
Gameplay and Investment
Abilities
General
Matterspark
- Fixed an issue where the camera would spin when entering Matterspark when using mouse-and-keyboard controls at high FPS.
- Fixed an issue where the camera rotation was too slow when using a controller.
- Reduced motion blur, field of view change, and screen shake during Matterspark dash.
Weapons
- Fixed an issue where Third Iteration was doing more damage when used along with the Anti-Barrier Scout Rifle perk.
- Note: Charged Amalgamation Rounds were not affected by this bug, and their damage is unchanged.
- Fixed an issue where some Area Denial Grenade Launchers and Rocket Sidearms were receiving less ammo from ammo bricks than intended. The correct amounts are listed below:
- Area Denial Frames
- Base PvE Ammo Brick – three shots
- Enhanced PvE Ammo Brick – six shots
- Rocket Sidearms
- Base PvE Ammo brick – six shots
- Enhanced PvE Ammo Brick – 12 shots
- Area Denial Frames
- Fixed an issue where Choir of One’s ammo reserves were incorrectly increased. Total ammo has been set to 225.
- Fixed an issue where Sword’s ammo reserves were incorrectly reduced. Reserves for Swords have been set back to pre-Edge of Fate values.
- Fixed an issue where the Agape Hand Cannon could generate multiple stacks of Precision Instrument per burst.
- Fixed an issue where Overload Perk for Auto Rifles and Submachine Guns would appear in players weapon buff trays until they next reloaded or stowed the weapon, regardless of sustained fire.
- Fixed an issue where Reaper’s Tithe would deal inconsistent damage at max stacks.
Armor
- Fixed an issue preventing the armor mod Distribution from being available.
Customization
- Fixed an issue where the Chain Piston Ornament was not available for Synthoceps.
- Apologies to the Knights of the Punch Table
- Fixed an issue that was causing the Wings in the “Taking Flight” Holochip to be smaller than intended.
- Fixed an issue where the Taking Flight Holochip was visible while in Matterspark form.
- Fixed an issue where the Infernal Holochip was not available in collections.
Vendors
- Fixed an issue where the One-Eyed Mask could not be focused at Ada-1.
Loadouts
- Fixed an issue where extra slots where inaccessible to some players.
Currencies and Materials
- Destination Materials can now be dismantled in stack.
UI&UX
- Fixed an issue where activities could be launched with modifiers from a different difficulty tier.
Bounties and Pursuits
- Pursuits to acquire the catalysts for prior Season Pass Exotic weapons will now properly reflect progress earned from Portal activities.
Platforms and Systems
- Fixed an issue where audio was dropping in and out on PS5.
- Fixed an issue where higher resolutions would cause mouse blocking problems on Steam.
- Fixed an issue where Ultrawide screen settings would cause mouse problems on PC platforms.
Localization
- Fixed an issue where the in-game product page for The Final Shape in Japanese was presented in the wrong language.
- Fixed several incorrect voice lines and translations.
General
- The Exotic Sparrow, Enneachord, is now available to claim by owners of The Year of Prophecy in addition to owners of The Year of Prophecy Ultimate Edition.
Do you ever feel like these downtimes are a good excuse to catch up on something else? Consider watching some lore videos or taking a break from the grind. It’s a bit of a bummer when you’re in the middle of a streak, but hey, downtime helps the game stay stable. What’s your go-to activity during server maintenance?