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CPG - Console & PC Gaming
Home Patch Notes

Deep Rock Galactic S05.02 Patch Notes for June 18, 2024

Angel Kicevski by Angel Kicevski
June 18, 2024
in Patch Notes
0

Deep Rock Galactic has received a new patch today, fixing many bugs and issues. Without further ado, you can find the patch notes below:

Deep Rock Galactic S05.02 Patch Notes for June 18, 2024

  • Fixed that projectiles were shooting slightly lower than intended
  • Fixed laser point description on latejoin pod beacon
  • Fixed UV problem with scanning pod head
  • Fixed screen on Liquid Morkite Refinery DD Objective
  • Freefall tweak preventing audio to disappear completely
  • Enabled collision on drillevator’s jet boots dispensers
  • Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator)
  • [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%
  • Fixed a bug that prevented matrix cores from being refunded correctly
  • Cooldown for drillevator shout slightly increased
  • Status effect crash fix
  • [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds
  • [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use
  • [Barrage Infector] Increased projectile velocity slightly
  • Fixed the SMG OC – Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock
  • Fix crash related to terrain operations
  • Fixed a crash where attached chemical arrows would be null during death
  • Fixed Order of the Deep armors not showing selected paintjob in First Person view
  • Server list: Fixed scrollbar moving item UI to the left when visible
  • Fixed tooltip for Haz 5 Plus not showing correct data
  • Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death
  • Fixed issues where some armors could show without sleeves in the icon, even though it was not supported for that armor
  • Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed
  • Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%
  • Fixed “magic hole” in Azure Weald not carving below floor height
  • Boltshark “Expanded Special Quiver” upgrade not applied
  • Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs
  • Prevent Glyphid Warden from buffing after death if it’s killed by being unfrozen
  • Season 5 assignment 2 mission 4/5 has voicelines mixed up
  • Tweaked the explosion carver so it doesn’t go bananas in Magma Caves
  • Fixed Grabber kill cue voice and subtitle mismatches
  • Make the main carver on drillevator carve a much larger chunk at a time, improving performance
  • Drillevator Engine Optimizations
  • Drillevator Engines material now gets dirty/ruined when they break down
  • Added missing dwarf shout when one gets close to a resonance crystal
  • Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings
  • Potential fix for: Turret’s ammo counter defaults to 515 rounds
  • [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
  • Further lowered freezing point for crawlers
Tags: Coffee Stain PublishingDeep Rock GalacticGhost Ship Games
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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