Death Stranding 2 has launched with a quirky glitch: trains are flying after the day one patch. Yeah, you read that right. This 380 MB update, version 1.004, was supposed to improve game performance, but instead, it seems to have given locomotives wings. Why does this matter? It’s one of those moments that makes you pause and laugh while also scratching your head over what exactly went wrong.
The patch arrived without any official notes, leaving fans to figure things out themselves. A Reddit post caught this flying train phenomenon, showing these trains defying gravity in a way that’s less maglev and more “falling with style.” It’s not just a hover effect; these trains are soaring through the air, and honestly, it’s pretty hilarious.
Players quickly noticed other oddities, too. After updating, some reported a noticeable drop in UI resolution and overall graphical quality. One user shared they went from 2160p at 120Hz to 1080p at 120Hz, which is quite a dip. However, not everyone is experiencing this, so it’s a mixed bag. A suggested workaround is to use rest mode, which isn’t perfect, but it’s something.
It looks like the patch’s goal was a performance tweak, but the game’s physics didn’t take it well. Anyone who’s dabbled in Skyrim modding knows how fragile in-game physics can be when framerates shift. It’s wild that a performance fix could send trains flying, but also, kinda funny. Who knew trains had dreams of flying?
Will Kojima Productions fix this soon? I hope so, because while it’s amusing now, flying trains might get old fast if you’re trying to immerse yourself in the world. What do you think? Would you enjoy a game where trains defy gravity, or is this a glitch that needs a quick patch? Let me know down below!