The November 2024 update for Deadlock has arrived, bringing a host of changes that aim to refine gameplay dynamics and balance. Without further ado, you can find the patch notes below:
Deadlock November 13 Patch Notes Overview
This update focuses on various aspects of combat mechanics and player interactions. Here are some key highlights:
- Troopers now do 20% more damage to each other
- Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
- First Urn is now always neutral regardless of NW lead
- Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
- Heavy Melee canceling can no longer be done with some abilities (only items atm)
- Team vs Team NW comeback formula toned down
- Haze: Bullet Dance bonus bullet damage increased from +2 to +5
- Paradox: Time Wall Time Stop duration reduced from 0.7s to 0.6s
- Paradox: Time Wall duration reduced from 7s to 6s
- Vindicta: Assassinate damage reduced by 5%
- Yamato: Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
- Yamato: Shadow Transformation duration reduced from 5.5s to 5s
- Yamato: Shadow Transformation heal reduced from 25% to 20%
The shift in trooper damage output means that players need to rethink their strategies when engaging one another. It’ll be fascinating to see if this change leads to quicker skirmishes or promotes more cautious play styles as players adapt.
The adjustment in soul-sharing ratios also marks a major strategic pivot. Players might adjust their tactics depending on team composition, an exciting challenge that could spark new teamwork techniques!