Deadlock received a balance update on December 16, 2025 that overhauls how movement speed behaves for heroes and items across the board. The changes tighten the slow applied when a hero takes damage, alter stacking for move speed bonuses, reduce base run speeds, and scale down spirit-based movement gains.
Patch Notes – 12-16-2025 Update
– The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero’s base move speed
– Move Speed bonuses now stack diminishingly
– Base move speed reduced by 0.1 (except for heroes lower than 6.5)
– Heroes with move speed spirit scaling have the values reduced by 40%
Updated move speed values on items:
– Sprint ramp rate reduced from 0.75/sec to 0.6/sec
– Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
– Base sprint speed reduced by 0.4
– Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5
– Updated sprint values on items:
– Enduring Speed: Slow resist reduced from 30% to 25%
– Fleetfoot: Active slow resist reduced from 40% to 35%
– Majestic Leap: Cooldown increased from 34s to 45s
– Majestic Leap: Barrier scaling per boon reduced from 10 to 8
– Bonus Health on all Weapon and Spirit items is reduced by ~25
– Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
– Colossus: Bonus Health reduced from +600 to +300
– Colossus: Now grants +15% Base Health
– Siphon Bullets: Cooldown increased from 0.8s to 1.2s
– Spirit investment tree 4.8k bonus reduced from 45 to 38
– Surge of Power Imbued Ability Spirit reduced from 28 to 24
– Rapid Recharge Charged Ability Spirit reduced from 20 to 16
– Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%
– Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
– Spirit Snatch: Spirit Resist steal reduced from 15% to 12%
– Tankbuster: Changed from doing % of Max Health to a % of Current Health
– Tankbuster: Damage dealt increased from 5% to 7.5%
– Trooper bounty reduced by 12%
– Shrines health increased from 3000 to 7000
– Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
– Walker Rocket Barrage radius reduced from 6m to 5m
– Medic orbs now heals allied troopers 30% more
– Medic orbs regen on allied troopers is now applied over 8s instead of 2s
– Medic Trooper HP increased from 260 to 350 (default trooper is 300)
– Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
– Medic Troopers attack range vs troopers and players increased by +5m over the default
– Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
– Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
– Urn: Comeback bounty now gives more souls
– Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
– Urn: Bonus bounty for carrier increased from 25% to 35%
– Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
– Increased portion of the bounty the killer gets relative to the assist portion
– Increased comeback bounties for losing team a bit
– Getting hit while on Jump Pad during the window now deals 15% max hp damage
– Neutral HP reduced by 20%
– Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
– Neutrals spirit resistance increased by 5%
– Sinner’s Sacrifice bounty reduced by 10%
– Cultist Sacrifice: Cooldown increased from 260s to 270s
– Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
– Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
– When Armor Piercing Rounds Proc’s, Plated Armor can no longer stop the Proc’d Bullet.
– Fixed Curse dispelling targets with Unstoppable state
– Billy: Health regen reduced from 3 to 2.5
– Billy: Blasted non-player effectiveness reduced from 35% to 25%
– Billy: Blasted light melee effectiveness reduced from 50% to 40%
– Billy: Chain Gang will now break slightly faster when target is out of LOS
– Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
– Dynamo: Health regen reduced from 2.5 to 1.75
– Lady Geist: Stamina dash distance moved to bucket 3 (slower)
– Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
– Lady Geist: Malice self damage increased from 7% to 9%
– Mirage: Move speed reduced by 0.2
– Mirage: Bullet damage per boon reduced from 0.616 to 0.5
– Mirage: Djinn’s Mark cooldown increased from 2.5s to 2.6s
– Mirage: Djinn’s Mark max range from 45m to 40m
– Mirage: Traveler cooldown increased from 145s to 155s
– Mirage: Traveler T1 cooldown from -25s to -35s
– Shiv: Bloodletting deferred damage reduced from 30% to 25%
– Shiv: Bloodletting T2 deferred damage increased from 10% to 15%
– Shiv: Rage buildup rate reduced by 6%
– Shiv: Killing Blow cast range reduced from 15m to 13m
– Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80
– Wraith: Bullet damage per boon reduced from 0.17 to 0.14
– Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7
Questions about how these movement changes will play out in matches can be sent to Console & PC Gaming on social, or followed there for updates on any follow-up tuning for Deadlock: X, Bluesky, YouTube, Instagram.
Deadlock
Developed by Valve




















