Dead by Daylight just got a fresh patch, version 9.1.1, aimed squarely at squashing a bunch of bugs and smoothing out some rough edges. Players across all platforms will notice the return of the Streetwise and Last Stand perks, plus some tweaks to the Fog Vial item. No flashy new killers or survivors this time, but if you’ve been frustrated by some weird glitches, this update might be a relief.
Ever had a killer unable to start a chase? Or chase music that just didn’t show up? Yeah, those are fixed. There are also some fixes for animations, quests, and even some map oddities that could mess with your gameplay. You know, the kind of stuff that’s annoying enough to ruin a good run.
Curious about the complete list? Check out the patch notes below.
Dead by Daylight Patch 9.1.1 Bug Fixes
Priority Bug Fixes
- Killers won’t get stuck unable to start chases anymore.
- Chase music will finally play when a chase begins.
- Streetwise now correctly affects chest item charges.
- Last Stand perk no longer messes with vault speeds.
- The Walking Dead theme respects the Copyrighted Music Setting.
- Fixes for Survivors and Killers slowing down on the right side of staircases.
- Baermar Uraz’s Masquerade Musician outfit now has the right name and voice lines.
- The Deathslinger’s aiming animation appears properly from Survivor’s view.
- “Be chased for 20 seconds” quest in “Into the Fog” progresses correctly.
- No more black screens when spectating a second time after tally screen.
Content Updates
- Streetwise and Last Stand perks are back in action.
Survivor Item: Fog Vial
- Base fog cloud opacity lowered to 33% from 40%.
- Fog cloud ambient volume reduced by 3 dB (does not affect in-fog audio).
Fog Vial Add-ons
- Potent Extract (Visceral):
- Visibility reduction decreased to 5% from 10%.
- Maximum fog cloud size and lifetime remain unchanged.
Bug Fixes by Category
Audio
- Lobby ambiance audio no longer stacks weirdly.
- Sound effects restored when hovering over Match Management in Custom Game.
- Scream sound effects fixed during The Lich’s Mori when Survivor’s mouth is closed.
- Rick and Michonne Grimes now have missing voice lines restored.
Characters
- Shadows fixed in The Nightmare’s Dream World.
- The Nightmare can’t use Rupture twice on the same Dream Pallet anymore.
- Dream Pallet and Fragile Pallet placement conflicts resolved.
- Ghoul’s Rize Kamishiro outfit idle animation jitter fixed.
- Mikaela’s arm distortion in certain outfits corrected.
- Animatronic model distortion during spectator camera changes fixed.
- Executioner no longer sees Survivors revealed improperly when using Burning Man Painting add-on.
- Exhausted status no longer recovers incorrectly with Mannequin Foot add-on.
- Game crash fixed when The Twins open a locker Victor was holding shut.
- The Pig no longer retains bloodlust after Ambush attack.
Environment/Maps
- Invisible collisions blocking The Knight’s Guards on certain vaults fixed.
- Prison tower door triggers fixed in Fallen Refuge map.
- Victor now triggers prison tower door and elevator drop properly.
- The Knight’s Guards can traverse shack window in Red Forest Realm.
- Singularity no longer attaches biopods above fences in Withered Isle Realm.
- Survivors can’t land on invisible collisions in Midwich Elementary School map.
- Killer projectiles no longer go through walls in The Game map control room.
- Players can’t climb inaccessible rock in Ormond Lake Mine map.
- Snug can’t get stuck on snow mound in Ormond Lake Mine.
Perks
- Thrilling Tremors and Grim Embrace combo bug fixed.
- Overwhelming Presence now affects Key, Map, and Fog Vial items properly.
- Hex: Two Can Play stun effect works with Last Stand.
- The Wraith becomes visible again when stunned by Last Stand.
- Inner Strength no longer activates incorrectly after cleansing Totem while Broken.
- Survivors can build Fragile Pallets on previously destroyed locations correctly.
- Dying Survivors don’t grunt while affected by Come and Get Me! perk.
- Conviction perk no longer traps Survivors in animations or lockers.
- Blast Mine’s blind visual effects now show correctly when damaging generators.
Platforms
- Microsoft Store version no longer remains silently open after closing.
Quests
- Progress for “I Want It, I Got It” challenge saves properly after Trials.
UI
- Quest tooltips now show accurate progress for single-Trial quests.
- Audio restored in Match Management screen.
- Quest tracker animation starts at correct value.
- Mouse cursor no longer reverts to console cursor on consoles.
- Anti-camp meter stays visible after Survivor is hooked.
- Rift Pass tooltip subtitle corrected.
Miscellaneous
- Crimson Stamp add-on beam of light duration fixed on Bloodsense Map.
- Fog Vial’s fog cloud no longer disappears when activating another Fog Vial.
- Fog Vial smoke explosion sound effects restored.
- Survivors hold Fog Vial consistently regardless of previously held item.