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Dead by Daylight Patch 8.6.1 Brings Bug Fixes and Features

The latest update addresses bugs and introduces new loadout features.

Mihaela Kicevski by Mihaela Kicevski
April 9, 2025
in News, Patch Notes, PC, PS5, Steam Deck, Xbox
0

The latest patch for Dead by Daylight, version 8.6.1, has been released, focusing primarily on bug fixes and introducing some neat features. Players can look forward to updated loadouts that improve usability and an interesting Blood Moon Event that enhances gameplay experiences.

Patch Notes Overview

Features

Loadouts

  • Equipped elements now show units left counter
  • Search bar now accepts direct input, removing old pop up

Content

Blood Moon Event

  • Allow community goal bloodpoint bonus to apply to both event and regular queue

Bug Fixes

Character

  • Fixed an issue that caused The Good Guy to miss some transition animations.
  • Fixed an issue that caused the spawning animation for the Blood Can to be skipped.
  • The Blight no longer recovers fatigue tokens by performing an attack on a pallet.
  • Hatchets no longer spawn at the 0,0,0 location when playing against The Huntress.
  • Survivors no longer lack animations and jitter temporarily when hit by a Dream Snare while sleeping against The Nightmare.
  • Zombies no longer remain stuck after falling from the second floor of the Clock Tower.
  • Zombies can no longer attack Survivors from the 1st floor after falling from certain holes on the 2nd floor of Crotus Prenn Asylum – Disturbed Ward
  • Zombies no longer hit Survivors from a lower elevation while in the lab tube in the Hawkins Lab

The Ghoul

  • The camera no longer zooms on the Survivor’s torso at the end of The Ghoul’s Mori animation.
  • Using The Ghoul’s Special Ability no longer disables the FOV Slider’s functionalities for the remainder of the Trial.
  • The reticle of the Kagune Leap no longer displays a collision where Survivors are downed for The Ghoul.
  • The Aura is no longer visible on part of the tentacles when The Ghoul performs the second Kagune Leap while having their aura revealed.

Audio

  • Fixed an issue where the Uroboros infection SFX would remain after being killed with a Mori by The Mastermind.
  • Fixed an issue where Portia laughs slightly too often when reaching max speed while following Snug’s search path.
  • Fixed an issue where the audio of The Ghoul’s intro from the offline lobby repeats during the Camera Pan.

Perks

  • The perk Clean Break now works against The Twins.
  • “Vigil” now affects the Survivor affected by Hindered by the Perk “Hex: Nothing But Misery”.
  • Balanced Landing no longer plays a grunt when falling with the perk active
  • The second Invocation that is completed now activates correctly during a Trial with both Invocation Perks.
  • Survivor no longer loses the Status Effect icon after cleansing Hex: Nothing but Misery when Hex: Undying is also equipped

Blood Moon Event

  • The Unknown can no longer leave Hallucinations near Blood Pumps and Blood Generators during the Blood Event 2025.
  • An invisible Blood Can no longer appears on the ground in a corner of the map in Léry’s Memorial institute during Blood Moon 2025
  • The Eye of Vecna no longer causes the Survivor to hold an item and a Blood Can in hand at the same time after exiting a Locker during the Blood Moon Event 2025.
  • The Score Event “Blood Fueled” now grants the correct amount of Bloodpoints when triggered during the Blood Event 2025.
  • The Bloodhound Perk no longer highlights Blood Stains from Blood Cans during Blood Moon 2025

Maps

  • Fixed multiple issues related to the spawning elements of the Seasonal Event
  • Fixed an issue in Dead Dawg Saloon where a Killer could not interact with the hook
  • Fixed an issue in Dead Dawg Saloon where the Nightmare could not use the snare power through a section of the building
  • Fixed an issue Ironworks of Misery where the Nightmare could not use the snare power through a section of the building
  • Fixed an issue in Shattered Square where a placeholder tile would spawn
  • Fixed an issue in Midwich Elementary School where the Nightmare could not use the snare power through a section of the building
  • Fixed an issue in Haddonfield where Victor (The Twins) could jump out of the gameplay area
  • Fixed an issue in Garden Of Joy where the fog is floating off the ground
  • Fixed an issue in Eyrie Of Crows where a section of a generator is not interactable

Environment

  • Fixed an issue by adding collision on Eyrie of Crows to avoid survivors and killers climbing the base of the Mausoleum Column

Loadout

  • Fixed issue where it was possible to visually change killer when queuing
  • Fixed issue where item counters were not displayed
  • Fixed issue when interacting with loadout search bar function

Archives

  • Fixed the alignment of “The Archives” string
  • Fixed an issue where the rarity of items was displayed in Tome 22 page
  • Fixed an issue where an incorrect amount of Rift Fragments would be displayed in the bundle description
  • Fixed an issue where “Visceral” rarity would be mentioned in Archives challenge and Event details
Tags: dead by daylight
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Mihaela Kicevski

Mihaela Kicevski

I am the Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I just love writing about games and stuff!

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