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Home Patch Notes

Dead by Daylight Patch 8.5.1, Changes and Fixes You Should Know

Exciting updates and fixes from the latest patch for Dead by Daylight!

Mihaela Kicevski by Mihaela Kicevski
February 4, 2025
in Patch Notes
0

Hey there, fellow survivors and killers! If you’ve been lurking in the fog lately, you’ll want to check out the latest patch notes for Dead by Daylight. The game just dropped its 8.5.1 Bugfix Patch, and some changes may shake up your gameplay experience.

Killer Rework – The Nightmare

Base Changes

  • Added VFX when The Nightmare is teleporting to a Survivor being healed.

Addons

  • Black Box:
    – Exit Gates are blocked for Sleeping Survivors for 15 seconds after they are opened.
    – This effect lingers for 3 seconds after they Wake Up. (NEW)

Archives & Events

  • Game Mode: 2V8 returns February 10th at 11:00am Eastern.
    – This two-week event features an event tome with new Resident Evil-themed rewards.

Features

  • Clairvoyance has been updated to use a progress bar.
  • Updated the “Memento Mori” entry in the Game Manual / Killers section, renamed to “Kill By Your Hand”, with updated information on different ways to execute the Kill action.
    – Included in English and French, with other languages to be updated later.
  • General Perks can now be searched for using “Generic”, “Universal”, “General”, and “Global”.

Bug Fixes

Audio

  • Fixed an issue that caused the Spirit’s “Tomie” Legendary outfit to be quieter than the default outfit when performing Phase Walk.
  • Fixed an issue that caused the breathing SFX of the Spirit to be heard from the Husk during the Phase Walk.
  • Fixed an issue that caused the audio of the left and right trigger inputs of a controller to be heard in the Collections tab without having a visible effect.
  • Fixed an issue that caused the audio of the left and right trigger inputs of a controller to be heard in Lobbies without being useable.
  • Fixed an issue that caused Survivors not to scream when injured or downed by the Knight’s Guards.

Bots

  • Improved Survivor bot healing and pathing against ranged Killers.

Characters

  • Fixed an issue that caused Yui “Murder Mill” torso customization to change her idle animations to the “Forest Guide” outfit animations.
  • Fixed an issue that caused the hair on the Pig’s “Pig Mask” and “Stretched Muzzle” cosmetics to disappear.
  • Fixed an issue that caused Survivors to not be able to complete the Snap Out when in Madness Tier 3.
  • Fixed an issue that caused Survivors to soft-lock when dropping the First Aid Spray immediately after the Spray Self interaction has been completed with network lag.
  • Fixed an issue that caused Killers to be able to pick up downed Survivors while searching a locker.
  • Fixed an issue that enabled the Houndmaster’s Chase Command ability to stop a Survivor from leaving through the Exit Gate by repeatedly starting a grab.
  • Fixed an issue that caused the Dog to sometimes not fall off ledges when following the Houndmaster.
  • Fixed multiple instances where the Houndmaster’s Dog could get stuck or not be able to pass through places where the Killer could.
  • Fixed multiple navigation issues with the Houndmaster’s Dog across multiple maps, elevations and vault areas.

The Nightmare

  • Fixed an issue that caused the Nightmare to jitter when touching a Dream Pallet.
  • Fixed an issue that caused the Nightmare’s Teleport Channeling audio to keep playing, even if it had been canceled with a basic attack.
  • Fixed an issue that caused the Nightmare’s Dream Snare to continue moving off the balcony in the Raccoon City Police Station map.
  • Fixed an issue that caused the Nightmare to teleport beyond the Exit Gate when teleporting with the Class Photo add-on in The Game map.
  • Fixed an issue that made it possible for the Nightmare to place a total of 9 Dream Pallets instead of 8.
  • Fixed an issue that caused the Nightmare to not see the aura of completed generators when the End Game Collapse triggered.
  • Fixed an issue that caused Rupturing a Dream Pallet on the floor directly above or below a Survivor to hit said Survivor.
  • Fixed an issue that allowed Dream Pallets to be placed out of bounds.
  • Fixed an issue that caused the Nightmare’s Husk to be briefly visibility at the initial teleport location when finishing a teleport.
  • Fixed an issue that caused the Nightmare to teleport directly onto healing Survivors instead of at a distance.
  • Fixed an issue that caused all Survivors in the trial to hear the Nightmare’s laugh when he hit an awake Survivor with his Dream Snare.
  • Fixed an issue that caused Survivors’ auras to not be revealed when triggering a static Dream Snare with the “Z” Block and Blue Dress add-ons.

Environment/Maps

  • Fixed an issue in the Forgotten Ruins map, in which Zombies could get stuck in certain areas of the dungeon.
  • Fixed an issue in the Coal Tower map, in which the intro camera clips into the Houndmaster.
  • Fixed issues in The Underground Complex map, in which the intro camera clips into the Houndmaster.
  • Fixed an issue in the Dead Dawg Saloon map, in which the Nurse could Blink into the prison cells behind the Exit Gates.
  • Fixed an issue in the Raccoon City Police Station map, in which the Nurse could Blink out of bounds.
  • Fixed an issue in the Raccoon City Police Station map, in which the Survivor’s body could clip through locker doors.
  • Fixed an issue in the Realm of Coldwind Farm, in which the Nurse could Blink on top of the shack.
  • Fixed an issue in the Realm of Yamaoka’s Estate, in which the Tanuki’s orientation did not match the Tanuki Statue.
  • Fixed an issue in the Mother’s Dwelling map to prevent the player getting stuck on the top of the spinning wheel inside the main building.
  • Fixed an issue in the Torment Creek map to prevent the Nightmare’s Dream Snare from clipping under the floor inside the main building.
  • Fixed an issue in the Torment Creek map to enable smoother navigation up the slope near the Killer Basement’s entrance.
  • Fixed an issue in the Badham Preschool map, in which the Nightmare’s Dream Snares would fail to go through the walls of the closed classrooms.
  • Fixed an issue in the Dead Dawg Saloon map, in which the skybox was missing galaxy star clusters.

Perks

  • Fixed an issue that caused Vigil’s status effect recovery to display the old values in-game.

UI

  • Fixed an issue in which the inventory arrow buttons in the bot loadout were non-interactive.
  • Fixed an issue in which the event popup would sometimes display incorrect info if it was opened through an event item in the Store menu.
  • Fixed an issue in which The Huntress’ “Ohmwrecker” mask customization item would use the default mask model.

Misc

  • Fixed an issue that caused some players to be unable to matchmake as Survivors.
  • Optimized the logic used to handle status effects during gameplay to improve general performance.

I’d love to hear what you think about these updates! Are you excited about The Nightmare’s rework? What do you think of the upcoming event? Let me know in the comments below, or hit me up on social media!

Tags: dead by daylight
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Mihaela Kicevski

Mihaela Kicevski

I am the Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I just love writing about games and stuff!

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