As we dive into the chilling world of Dead by Daylight, a fresh wave of updates promises to shake things up! The recent PTB (Public Test Build) patch, version 8.4.0, introduces thrilling new characters, perks, and many improvements. Whether you’re a seasoned killer or just stepping into a survivor’s shoes, these changes will surely keep you on your toes.
New Killer – The Houndmaster
The spotlight falls on the newest addition to the roster: The Houndmaster. This character brings an intriguing dynamic with her loyal canine companion. Their synergy is palpable as they operate seamlessly, like peanut butter and jelly! The Houndmaster’s abilities allow for strategic gameplay that can hinder survivors or reveal their positions through clever tactics.
Killer Power – Scent of Blood
This power showcases two special abilities: Chase and Search. With Chase, players can send her dog racing after survivors, creating tense moments as they attempt to evade capture. If caught, the survivor becomes Hindered, a clever twist that adds pressure during chases. Meanwhile, Search allows The Houndmaster to scout areas effectively while gaining speed bonuses. It’s all about maintaining momentum!
New Survivor – Taurie Cain
Taurie Cain steps onto the scene as our brave new survivor with unique perks designed for teamwork and survival. Her ability to invoke treacherous crows transforms how players interact within the map’s environment, it’s like adding a sprinkle of spice to your favorite dish! With each invocation completed at great personal risk, she reveals vital information about nearby killers.
New Map – Ormond Lake Mine
- A brand-new map awaits exploration: The Ormond Lake Mine. It offers fresh terrain for both killers and survivors to Explore while testing their skills against one another.
Pivotal Patch Notes Highlights
This update isn’t just about new characters. It also brings Major improvements across various aspects:
- Killer Activity HUD Improvements:
Now you can track all activities more efficiently, and there are no more guessing games! - Bugs Be Gone:
A plethora of bugs have been squashed, from floating assets on maps to issues with perk interactions, making for smoother gameplay experiences. - Killer Perk Updates:
Certain perks have received adjustments that enhance their effectiveness in matches; think of it as fine-tuning your favorite recipe until it’s just right!
A Glimpse Ahead: Known Issues & Future Fixes
No update is without its quirks! Players should know some known issues affecting The Houndmaster’s performance during matches. These include collision problems with her dog during certain animations and other minor visual glitches that developers are actively working on fixing.
The latest Dead by Daylight update sweeps in exciting changes that promise not only fun but also challenge seasoned players while welcoming newcomers into this haunting universe. So gather your friends, or foes, and prepare for some heart-pounding matches ahead!
- Progress & save data information has been copied from the Live game to our PTB servers on 28th October. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
- Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
The Houndmaster and her dog operate as one. Her commands are followed without question or delay.
Healthy Survivors affected by Houndsense receive Deep Wounds when Injured. Injured Survivors affected by Houndsense suffer from louder Grunts of Pain and longer Pools of Blood when put into the Dying state.
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All-Shaking Thunder
After you fall from a height, your lunge attack distance is increased by 75/75/75% for 8/12/16 seconds.
This perk has a 5/5/5-second cooldown. -
Scourge Hook: Jagged Compass
At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.
When a Survivor is unhooked from a non-scourge hook, it becomes a scourge hook.
When you hook a Survivor on a Scourge Hook, the aura of the generator with the most progress is revealed in yellow for 6/8/10 seconds. -
No Quarter
When a Survivor reaches 75/75/75% of a self-heal, they are faced with continuous skill checks.
If one of these skill checks is missed or the heal is interrupted, the Survivor becomes broken for 20/25/30 seconds.
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Invocation: Treacherous Crows
When in the Basement near the circle, press the ability button 2 to begin the Invocation.
Invocations take 60/60/60 seconds. Other Survivors will see your aura during this and can join an ongoing interaction.
Once the Invocation is completed:
You become injured and broken for the rest of the trial.
When a Survivor is in the Terror Radius and the Killer scares a crow, their aura is revealed to all Survivors for 1/1.5/2 seconds.
Completing the Invocation disables that perk for all Survivors. -
Clean Break
After you finish healing another Survivor, while being healed by another Survivor, press the ability button 1 to gain broken.
After 80/70/60 seconds, you become healthy.
This perk does not activate if your are already broken. The effect is cancelled if you go in the dying state. -
Shoulder the Burden
Once per trial, as long as you are not on death hook, press the ability button 2 in front of a hooked Survivor to unhook them.
When they are unhooked, they lose 1 hook state and you gain 1 hook state. You also scream and become Exposed for 30/25/20 seconds.
- A new map on the other side of Mount Ormond is here for testing on the PTB only! Explore The Ormond Lake Mine. (This map will not be part of the Chapter release)
- All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery)
- A new activity was created to differentiate when a Survivor is Mending or Healing themselves
- A new activity was created to differentiate when a Survivor is Blessing a totem
- Some Killer power interactions which were previously missing are now included on the activity HUD
Perk’s HUD improvement
- Visual differentiation between a Perk being temporally unavailable from being disabled completely. First time implementation for new Invocation Perk.
Characters’ Bio Pages
- Re-added Power and Perks previews on Bio page
Store
- Featured Page main carousel can also display Bundles.
- Featured Page bundle widget is now a carousel that shows Bundles and Collections.
- Increase shapeshift cooldown to 3.5 seconds (was 2.5)
- Vampire Form: Increase Hellfire cooldown to 10 seconds (was 7)
- Wolf Form: Increase the spawn rate of Scent Orbs to 1 every 5 seconds (was 1 every 6 seconds)
- Wolf Form: Decrease Wolf’s pounce charge time to 0.85 seconds (was 1)
- Decrease Portal setting time to 0.85 seconds (was 1)
- Decrease Portal entry time to 1.35 seconds (was 1.5)
- Increase Upside Down travel speed to 28 m/s (was 20)
- Viscous Webbing:
Increases the Sealing time of Portals by 10% (was 16%) - Thorny Vines:
Increases the Area of Effect of Active Portals by 1 meter
Increases the Sealing time of Portals by 8% (was 11%) - Upside Down Resin:
Increases the Sealing time or Portals by 20% (was 28%) - Lifeguard Whistle:
Reveal Survivors near active portals without charging Of The Abyss (REMOVED)
Increases the number of Portals by 2 (NEW)
- Decrease Night Shroud’s cooldown to 17 seconds (was 20)
- Decrease the time to Mark Survivors to 4.5 seconds (was 5)
- “Philly”:
Decreases the time to Mark Survivors by 10% (was 20%) - Walleye’s Matchbook:
Decrease Night Shroud’s recovery time by 3 seconds (was 6)
- Decrease the Scamper time to 1 second (was 1.3)
- Increase Hidey-Ho Mode’s cooldown to 12 seconds (was 10)
- Rat Poison:
Decreased range to 6 meters (was 12)
Decreased duration to 2.5 seconds (was 5)
- Decreased Dispelling Sphere’s cooldown to 35 seconds (was 38)
- Decreased Flight of the Damned’s cooldown to 35 seconds (was 38)
- Decreased Fly’s cooldown to 25 seconds (was 38)
- Increased Mage Hand’s cooldown to 40 seconds (was 38)
- Increased the cooldown after cancelling a spell to 1.25 seconds (was 1)
- Decreased the time Dispelling Sphere disables magic items to 45 seconds (was 60)
- Pearl of Power:
Decreases the cooldown of all Spells by 3 seconds after a successful Basic Attack (was 5) - Ring of Spell Storing:
Decreases the cooldown of all Spells by 2 seconds (was 4)
- Decreased Virulent Bound’s cooldown to 5.5 seconds (was 6 seconds)
- Leather Gloves:
Decreases Virulent Bound’s cooldown by 8% (was 10%)
- Increased Evil Within I movement speed to 4.4 m/s (was 4.2 m/s)
- Increased maximum stalk per Survivor to 20 points (was 10)
- Decreased the amount of Evil Within required to reach Evil Within II to 3 (was 5)
- Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1)
- Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1)
- Fragrant Tuft of Hair:
Increased the Evil Within III requirement to 20 (was 10) - Lock of Hair:
Decreased the Evil Within III requirement to 50% (was 100%) - Judith’s Tombstone:
Increased the Evil Within III requirement to 20 (was 10) - Tombstone Piece:
Increased the Evil Within III requirement to 15 (was 7.5) - Scratched Mirror:
Decreases Evil Within I movement speed to 4.2 m/s (NEW)
- Dominance:
The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 8/12/16 seconds. (was 4/6/8) - Human Greed:
You see Unopened Chests auras and Survivor auras are revealed for 3/3/3 seconds when they enter a 8/8/8-meter range.
You also gain the ability to kick chests to close them. This ability has a 30/25/20-second cooldown. (was 60/45/30 seconds) - Languid Touch:
When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
This perk has a 5-second cooldown. (was 20 seconds) - Weave Attunement:
When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
Survivors within 8 meters of dropped items have their auras revealed to you. (was 12 meters)
Affected Survivors see the item’s aura. (NEW)
When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
- Decreased the time it takes to unlock chests to 8 seconds (10 seconds)
- Ace in the Hole:
When retrieving an item from a chest, there is a 100% chance that a Ultra Rare (or lower) add-on will be attached to it. (was Very Rare or lower)
50/75/100% chance to finding an add-on of Uncommon rarity or lower. (was 10/25/50%)
When escaping, keep any add-ons your item has. - Buckle Up:
Updated the perk’s description for clarity. - Invocation: Weaving Spiders:
Description was updated to match the new invocation (Treacherous Crows), but no gameplay change otherwise. - Pharmacy:
When injured, Pharmacy activates (REMOVED)
Unlocking chests is 70/85/100% faster. (was 40/60/80% faster)
The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters)
Pharmacy guarantees an Emergency Med-Kit upon completing the interaction. - Plunderer’s Instinct:
The auras of unopened chests and items in the environment are revealed to you when standing within a 32/48/64 meters range. (was 16/24/32 meters)
Increases the odds of finding higher rarity items from chests by 50%. (was 14/24/46%) - Scene Partner:
Scene Partner activates when you are in the Killer’s Terror Radius.
Whenever you look at the Killer, scream, then see the Killer’s aura for 4/5/6 seconds. (was 3/4/5 seconds)
There is a chance you will scream again, if you do, you will see the Killer’s aura for an additional 2 seconds.
Scene Partner then goes on cool-down for 40 seconds. (was 60 seconds)
- Improved Survivor bot locomotion.
- Fixed missing cracks during the End Game Collapse
- Fixing floating assets on multiple maps.
- Fixed brief bright light when returning to the Main Menu from the Store.
- Fixed sudden brief burst of bright light when viewing a Mori.
- Fixed occurrences of exit tiles not matching themed maps.
- Fixed a visible seam at the Exit Gates on Ormond Lake Mine.
- Fixed pools of blood that failed to appear in multiple places on the Ormond Lake Mine
- Fixed missing textures on multiple tiles of the Ormond Lake Mine
- Fixed a clipping issue the bridge in Ormond Lake Mine
- Fixed collision issues on tunnel stairs, tower scaffold ground, and tower tile collisions, on Ormond Lake Mine
- Reworked complex collisions preventing Killer projectile to pass through on the top floor of the Ormond Lake Mine Building
- Fixed issues of Camera Fade exclusion for the Mori Update feature
- Fixed an issue in Lery’s Hospital where the Killer could not grab a survivor from one side of a generator
- Fixed an issue with collision on Ironworks of Misery
- Fixed an issue with collision on The Underground Complex
- Fixed an issue with collision on The Nostromo Wreckage
- Fixed an issue that caused the Hex: Thrill of the Hunt interaction speed values to be incorrect if cleansed before Hex: Undying.
- Fixed an issue that caused the Deathbound perk not to be disabled when grabbed by the Killer.
- Fixed an issue that caused Hex: Devour Hope to gain a token when a Survivor self unhooks with the Deliverance perk.
- Fixed an issue where cinematics can be skipped by L-stick or R-stick on the controller.
- Fixed a crash that could occur when using the virtual keyboard.
- Fixed an issue where the Beginner Tooltip text can be seen overflowing in certain languages.
- Fixed an issue where the prestige button’s progress bar isn’t reacting accordingly to the bloodpoints balance.
- Fixed a crash that could occur when equipping and unequipping the banner and badge.
- Fixed an issue where the survivor action icon on the player status is missing after spectating the killer in a custom game.
- Fixed an issue where the blood splatter effect on the player status is missing in various states.
- Fixed an issue where unnecessary lines appear when opening the event popup.
- Fixed an issue where platform exclusive outfits cannot be seen by other platform players
- Fixed an issue that caused Aestri Yazar, Lara Croft, Trevor Belmont, The Lich and The Dark Lord prestige outfits unlock in wrong order.
- The Wraith is now correctly able to move and attack after doing certain interactions when using the “The Serpent – Soot” Add-on
- Fixed an issue that caused Killers to be able to spam the Mori interaction.
- The collision on the Houndmaster’s dog prevents the Killer from being blinded by flashlights.
- The Houndmaster’s dog visually does not always complete the jump over vault animation, but still continues the path.
- The Search Path can appear above the ground when Search Command sends the dog to a different elevation.
- While running on the Search Path, The Houndmaster very rarely does not earn the movement speed bonus.
- Survivors performing the Grab Rescue interaction on another Survivor will play the corresponding animation after rescued Survivor is freed from the dog, instead of during the ongoing interaction.
- Survivors involved in a Grab display the Broken status effect symbol instead of the Incapacitated status effect symbol.
- The Houndmaster is missing her dog during the Match Result Screen.
- The Houndmaster’s dog position is desynced with the Survivor during the Mori when performing multiple actions.
- Frequently the Clean Break perk does not trigger while being healed by another Survivor that also has the Clean Break perk.