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Home Patch Notes

DayZ Patch 1.23 Available on All Platforms, Revamps Vybor Air Base and More

Angel Kicevski by Angel Kicevski
November 7, 2023
in Patch Notes
0

If you’re a fan of DayZ, you’ve probably been keeping an eye out for updates and new features. Well, here’s some good news for you. The latest update, patch 1.23, has officially landed across all platforms, including PC, Xbox, and PlayStation. This isn’t just any old update, either. We’re talking about a fresh take on the Vybor Air Base on the Chernarus map, among other improvements.

First off, the skies over Chernarus and Livonia have received a severe makeover. The cloud formations are now clearer, and the switch from day to night (and vice versa) has never looked better. It’s not just about good looks, this visual tweak is all about feeling right there in the thick of things when you’re navigating the terrain.

The Vybor Air Base, also known as NWAF. Players can explore new areas and experience a layout that pays respect to the old while introducing entirely new elements. It’s been redesigned to bring back that edge-of-your-seat feeling, where every step could be your last, and the rewards are just as great as the risks.

A nostalgic addition for the veterans is the DMR, a semi-automatic rifle that veterans from the Arma 2 DayZ Mod will recognize and appreciate. This rifle packs a punch with .308 rounds and is compatible with most Western optics. It’s certainly something you’d want to get your hands on for those mid-range encounters.

For the patch notes, check below:

DayZ 1.23 Patch Notes PC and Console

PC Stable 1.23 Update 1 – Version 1.23.156951 (Release on 07.11.2023)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Characters can now push vehicles
  • Designated marksman rifle (DMR) with 10- and 20-round magazines
  • Field Shovel
  • Padded Gloves
  • Winter Coif
  • OKZK hat
  • Petushok hat
  • Firefighter M3S Wreck
  • The server browser now displays the number of players in the waiting queue
  • Sound for deploying fireplaces and improvised explosives
  • Sounds for crafting rags
  • Sounds for washing hands
  • Sounds for locked valve doors
  • Sounds for cutting planks
  • Sounds for (un)equipping the pipe wrench
  • Sounds for pulling corpses from vehicles
  • Sounds for placing a claymore mine
  • Sounds for placing and arming the improvised explosive
  • Sounds for crafting fireplaces
  • Sounds for crafting a hand drill
  • Functionality to hide/show the password when entering servers

FIXED

  • Objects behind the player would not always cast shadows from dynamic lights
  • The drain/pour sound could get stuck by jumping during the action
  • The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590)
  • The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360)
  • While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500)
  • The camera was not following the character correctly when falling unconscious while jumping
  • Throwing in prone when turning could result in the character turning on its stomach
  • Deploying the fishnet trap would spawn it above the water surface
  • Fixed instances of several items not causing stagger when used for heavy melee attacks
  • Shots fired with double-fire would not register properly
  • Godrays from the sun could shine through the horizon
  • Reduced clipping issues with several clothing items
  • Hunting jackets did not have their damaged textures when equipped
  • Jumping while picking up items could result in desync
  • Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464)
  • A bush type was hidden too early (https://feedback.bistudio.com/T173227)
  • The damaged status of canned was even shown on he food inside the cans
  • Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474)
  • Fixed exploits in structures (https://feedback.bistudio.com/T173121)
  • Items would not get wet when put into a barrel filled with water
  • The watchtower roof would block the selection of other items on the second floor
  • Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730)
  • Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD
  • It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 – private)
  • Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 – private)
  • When disarming an improvised explosive after a server restart, the explosives inside could not be removed
  • Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 – private)
  • Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630)
  • Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 – private)
  • Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 – private)
  • Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517)
  • Respawn after dying while in unconscious state would trigger a confirmation request
  • An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases
  • With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261)
  • Shooting large amounts of bullets indoors would result in sounds being played with delay
  • The image of the pear when held in hands was cropped in the inventory
  • It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739)
  • The clapping gesture was playing the wrong sound when having certain food items in hands
  • The stone oven fire could be extinguished by rain
  • Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263)
  • Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 – private)

CHANGED

  • Major overhaul of the skybox and its textures
  • Reworked the interior of the large castle tower
  • Removed a redundant sound during the gas canister explosion
  • Disabled shadows for fireworks and reduced their light radius to reduce their performance impact
  • Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons
  • Updated the game credits
  • Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788)
  • The clutch for the M3S now triggers faster
  • Increased the inertia of the M3S
  • Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills
  • Adjusted explosion sounds and ranges
  • Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456)
  • Adjusted vehicles for better control on grass

CENTRAL ECONOMY

  • Changed: Reduced the spawning of warm hats to account for newly added items

CHERNARUS

  • Added: Overhead lines for the railway network
  • Changed: Major overhaul for the Vybor Air Base (NWAF)
  • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
  • Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers
  • Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns

LIVONIA

  • Changed: Base building items can no longer be placed in the Livonia underground
  • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
  • Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers

SERVER

  • Added: Group Spawning system (documentation)
  • Added: JSON file system to assign gear for players to spawn with (documentation)
  • Added: New gameplay json parameter to disallow items spawning in underground areas (documentation)
  • Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation)
  • Fixed a typo related to vehicleparts resulting in CE errors
  • Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237)
  • Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256)

LAUNCHER

  • Added: The server browser now displays the number of players in the waiting queue
  • Added: DLC section
  • Fixed: Traditional Chinese language was not properly functioning

MODDING

  • Added: ‘Object.GetActionComponentsForSelectionName’, ‘Object.GetActionComponentCenter’, ‘Object.GetActionComponentCenterOOB’ and ‘Object.GetActionComponentMinMax’

  • Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count
  • Added: “space” panorama layer
  • Added: “atmosphere” panorama layer, deprecated “sky” panorama layer
  • Added: Renamed “horizon” panorama layer, deprecated “horizont” panorama layer
  • Added: “spaceIntensity” to weather config, controls brightness of space texture
  • Added: “atmosphereIntensity” to weather config, controls how much of the atmosphere is visible
  • Added: Diag menu “DayZ render > Sky” for disabling individual parts of the sky (documentation)
  • Added: Script Editor: Dropdown ‘Build’ > ‘New Errors Are Warnings’, works same as command parameter ‘-NewErrorsAreWarnings=1’
  • Added: ‘HumanInputController.OverrideFreeLook’ to force enable/disable freelook
  • Fixed: Attached sounds would play at the origin of the parent when offset
  • Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like ‘GetGame().SpawnEntity’ where ‘SpawnEntity’ is a static global function
  • Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load
  • Changed:  Streamlined the deploy sound playback script implementation
  • Changed: ‘Object.GetBonePivot’ now supports memory lod, added ‘Object.GetMemoryLevel’
  • Changed: Moved ‘string.Get’ and ‘string.Set’ to native for slight performance improvement
  • Changed: Moved “starsIntensity” to lighting config to configure at each sun angle
  • Changed: ‘LightingNew’ config will now ignore any class that starts with ‘Default’, can be used for inheriting default parameters amongst sun angle/height/overcast groups
  • Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry)
  • Changed: ‘HumanInputController’ overriding supports ‘HumanInputControllerOverrideType’ to allow overriding a value for only one input frame
  • Changed: Exposed ‘moonDayIntensity’ and ‘moonNightIntensity’ in ‘DefaultLighting’ to config, previously hardcoded in 1.22 and earlier as 1.0 and 5.0 respectively

CONSOLES

  • Added a warning icon to the “Disconnect Warning Session lost” error
  • The server browser now displays the time of day on the server
  • Fixed: It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566)
  • Fixed: Overlay elements were still present after accepting an invite to a server
  • Missing control hint to switch the camera position between shoulders
  • Fixed: The tooltip for “save character” was fully capitalized

Console Stable 1.23 Update 1 – Version 1.23.156951 (Release on 07.11.2023)

NOTES

  • In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Characters can now push vehicles
  • Designated marksman rifle (DMR) with 10- and 20-round magazines
  • Field Shovel
  • Padded Gloves
  • Winter Coif
  • OKZK hat
  • Petushok hat
  • Firefighter M3S Wreck
  • The server browser now displays the number of players in the waiting queue
  • Sound for deploying fireplaces and improvised explosives
  • Sounds for crafting rags
  • Sounds for washing hands
  • Sounds for locked valve doors
  • Sounds for cutting planks
  • Sounds for (un)equipping the pipe wrench
  • Sounds for pulling corpses from vehicles
  • Sounds for placing a claymore mine
  • Sounds for placing and arming the improvised explosive
  • Sounds for crafting fireplaces
  • Sounds for crafting a hand drill
  • Functionality to hide/show the password when entering servers

FIXED

  • Objects behind the player would not always cast shadows from dynamic lights
  • The drain/pour sound could get stuck by jumping during the action
  • The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590)
  • The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360)
  • While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500)
  • The camera was not following the character correctly when falling unconscious while jumping
  • Throwing in prone when turning could result in the character turning on its stomach
  • Deploying the fishnet trap would spawn it above the water surface
  • Fixed instances of several items not causing stagger when used for heavy melee attacks
  • Shots fired with double-fire would not register properly
  • Godrays from the sun could shine through the horizon
  • Reduced clipping issues with several clothing items
  • Hunting jackets did not have their damaged textures when equipped
  • Jumping while picking up items could result in desync
  • Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464)
  • A bush type was hidden too early (https://feedback.bistudio.com/T173227)
  • The damaged status of canned was even shown on he food inside the cans
  • Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474)
  • Fixed exploits in structures (https://feedback.bistudio.com/T173121)
  • Items would not get wet when put into a barrel filled with water
  • The watchtower roof would block the selection of other items on the second floor
  • Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730)
  • Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD
  • It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 – private)
  • Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 – private)
  • When disarming an improvised explosive after a server restart, the explosives inside could not be removed
  • Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 – private)
  • Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630)
  • Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 – private)
  • Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 – private)
  • Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517)
  • Respawn after dying while in unconscious state would trigger a confirmation request
  • An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases
  • With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261)
  • Shooting large amounts of bullets indoors would result in sounds being played with delay
  • The image of the pear when held in hands was cropped in the inventory
  • It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739)
  • The clapping gesture was playing the wrong sound when having certain food items in hands
  • The stone oven fire could be extinguished by rain
  • Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263)
  • Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 – private)
  • It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566)
  • Overlay elements were still present after accepting an invite to a server
  • Missing control hint to switch the camera position between shoulders
  • The tooltip for “save character” was fully capitalized

CHANGED

  • Major overhaul of the skybox and its textures
  • Reworked the interior of the large castle tower
  • Removed a redundant sound during the gas canister explosion
  • Disabled shadows for fireworks and reduced their light radius to reduce their performance impact
  • Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons
  • Updated the game credits
  • Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788)
  • The clutch for the M3S now triggers faster
  • Increased the inertia of the M3S
  • Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills
  • Adjusted explosion sounds and ranges
  • Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456)
  • Adjusted vehicles for better control on grass
  • Added a warning icon to the “Disconnect Warning Session lost” error
  • The server browser now displays the time of day on the server

CENTRAL ECONOMY

  • Changed: Reduced the spawning of warm hats to account for newly added items

CHERNARUS

  • Added: Overhead lines for the railway network
  • Changed: Major overhaul for the Vybor Air Base (NWAF)
  • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
  • Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers
  • Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns

LIVONIA

  • Changed: Base building items can no longer be placed in the Livonia underground
  • Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers
  • Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers

SERVER

  • Added: Group Spawning system (documentation)
  • Added: JSON file system to assign gear for players to spawn with (documentation)
  • Added: New gameplay json parameter to disallow items spawning in underground areas (documentation)
  • Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation)
  • Fixed a typo related to vehicleparts resulting in CE errors
  • Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237)
  • Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256)
Tags: Bohemia InteractiveDayZ
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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