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DayZ 1.09 is now available on all platforms – Patch Notes

Margarita Kicevski by Margarita Kicevski
September 8, 2020
in News, Patch Notes, PC, PS5, Xbox
0

After its cycle on the experimental servers, DayZ 1.09 is coming out to all platforms soon. Currently, the 1.09 update is available on the PC, and the consoles are scheduled to receive the same a tiny bit later. It is vital to notice that Bohemia Interactive has enriched the world of DayZ with content, multiple fixes, and now the 1.09 update that gets us even closer to a more realistic survival game.

https://twitter.com/DayZ/status/1303310696038440961

This update brings numerous fixes to the game, but also adds new weapons and building mechanics. Flags and flag poles are now available in the game’s live version, alongside some changed buildings and infrastructure. Moreover, two new weapons are being added to the live version, and those are the very renowned and sounding Desert Eagle and the Revolver.

Item pickups, item sharing, and also collision fixes have been performed. Most of the broken player actions, such as those mentioned above, now should work as intended. It appears that DayZ is strongly focusing on its future content, and compared to previous patch cycles, it feels like Bohemia has expedited DayZ’s development process to a whole new level.

For the complete patch notes and each addition since the first experimental note, check the section below:

Update 1.09.153372 – Release on 27.08.2020

FIXED

  • Fixed an issue blocking certain infected types from appearing within cities and industrial zones
  • Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
  • Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move
  • Fixed a bug causing items to be rotated wrongly after swapping them on the ground

CHANGED

  • The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower.
  • Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
  • Items de-equipped when skinning a dead player share the dead player body’s lifetime (1 hour by default)
  • The radial menu for emotes now shows whether an emote can be executed in the current position
  • Adjusted the effective ranges of the Revolver and Deagle

Update 1.09.153360 – Release on 25.08.2020

FIXED

  • Fixed a bug preventing to drag dead bodies out of vehicles
  • Fixed a bug that prevented foliage smoothing settings to be applied on game restart
  • Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
  • Fixed an issue that caused clothing items placed into a Utility Buttpack to respawn on the ground when logging in
  • Fixed a bug that allowed usage of a ruined lock pick
  • Fixed an issue that allowed the flag pole to be placed under low ceilings
  • Fixed a bug that caused issues with accessing the flag pole kit, when dropped too close next to a wall
  • Fixed an issue preventing quantities of items spawned within cargo at random capacity

CHANGED

  • Lowered the weight of the Revolver
  • New characters spawn with a T-Shirt and crop hiking pants
  • New characters have a chance to spawn with damaged gear
  • Worn and damaged clothing has lower effect on heat isolation and absorbency

Update 1.09.153343 – Released on 20.08.2020

FIXED

  • Fixed a bug allowing infected to climb over closed party tent doors
  • Fixed possible sliding while jumping into a ceiling
  • Fixed an issue with picking up items through certain walls
  • Fixed an issue with the flag pole kit not being visible in vicinity and could not be picked up
  • Fixed a bug that caused that clothing was dropped on the ground from small containers in the inventory when logging in
  • Fixed a bug making it possible to place tents in the water
  • Fixed a bug making it possible to place tents into steep terrain
  • Fixed an issue with stacking producing extra items
  • Fixed an issue with incorrect weights shown in the inventory UI tooltip

CHANGED

  • Further improvements to character collisions with ceiling
  • Handgun Scope balancing (lowered dispersion modifier, reduced ranging options)
  • The Flag pole can no longer be built while in prone
  • Digging a garden plot now damages the tool used
  • Locking/unlocking doors now damages the Lockpick

SERVER

  • Fixed: The offline CE files now properly reflect 1.09 changes for both the Chernarus and Livonia terrains

MODDING

  • Fixed a crash on usage of Entity::GetScale

KNOWN ISSUES

  • Clothing items placed into a Utility Buttpack will respawn on the ground when logging in

UPDATE 1.09.153337 – Released on 18.08.2020

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Added the Deagle pistol with its attachments
  • Added the Revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack

FIXED

  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view

CHANGED

  • Updated the textures for several buildings and various props
  • You can now place up to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1×2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments

CENTRAL ECONOMY

GENERAL

  • Added more loot points to the car wrecks
  • Doors are now persistent
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

MODDING

  • Added: Exposed AbstractWave::GetFrequency into scripts
  • Added: DayZPlayerUtils::PlayerCanChangeStance function
  • Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
  • Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
  • Added: IsPendingDeletion to easily check if a parent object is in the deletion process
  • Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
  • Added: GetCEGlobal functions to get values defined in the globals.xml
  • Fixed: Entity::SetScale is now working in script
  • Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
  • Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
  • Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
  • Changed: m_ConditionTarget of targeted actions from ‘CCTNone’ to something, that can check first distance condition (usually ‘CCTCursor’).
  • Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
  • Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
  • Changed: Debug shapes are now visible when DayZDiag_x64.exe is used

KNOWN ISSUES

  • Due to a UI bug, the weight of any item in the inventory tooltip is displayed as 0.25 KG.
  • Clothing items stored in containers will drop on the ground when logging in
  • The Flag Pole Kit does not have a widget to pick it up via F, you have to use the inventory
  • Chernarus servers are currently running the Livonia economy, causing drastic shortages of items in specific locations
Tags: Bohemia InteractiveDayZ
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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