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Darktide’s Hotfix #55 Brings Audio Salvation and More

Hotfix #55 addresses audio issues and gameplay tweaks in Darktide.

Angel Kicevski by Angel Kicevski
December 10, 2024
in News, Patch Notes, PC
0

This isn’t just any patch rolling out; it’s a lifeline for those of us who’ve been battling the audio gremlins that seem to have taken up residence in Warhammer 40,000: Darktide. Hotfix #55 (1.6.2) is here and promises to clear the air, or should I say, sound? Get ready as we explore what this update has in store!

Audio Fixes

  • Fixed an issue that caused audio stutter and performance degradation when using virtual surround functionality on Console and PC (e.g., the audio crackling).
  • Merged fixes for the audio stutter and stall issues that were first introduced in the “Path of Redemption” update, which got worse with patch 1.6.1.
    These specific fixes were tested on the experimental branch on Steam.

    • Fixed priorities for file reader queues, meaning audio now has higher priority than other file reads.
    • [Audio System] Removed code for cancelling a read request since it could stall/deadlock for some users.
    • [Audio System] Made “open” and “cancel” async so the audio thread is blocked if open is slow.
    • Improved reporting of stalls.
    • Proper initialization of BypassIO support for direct storage—checking properly for Win11, NVMe, and NTFS to support it.
    • Deadlock detection now active across all platforms (previously only on PC).

General Fixes

  • Fixed an issue where the “Purging Flame” Penance didn’t increment correctly.
  • The new items marker now shows properly in inventory for emotes.
  • A crash that could occur when forcibly closing a cosmetics vendor UI while browsing has been fixed.
  • Penance icons for the Dark Communion mission now display correctly instead of using a fallback icon.
  • The Heat UI indicator for the Munitorum Mk X Relic Blade won’t remain displayed when not wielded anymore.
  • Visual effects missing from Munitorum Mk II Relic Blade are back where they belong.
  • The incorrect chain-timing from Block to Special activation/deactivation on Munitorum Mk II Relic Blade is resolved—chain-time changed from .68 seconds to .35 seconds.
  • An issue causing incorrect Special activate animations post-Push follow-up attack with Munitorum Mk II Relic Blade has been fixed.
  • No more animation offsets when switching between weapons/loadouts involving Munitorum Mk X or II Relic Blades!

Havoc Fixes

  • If you’re stuck with an ongoing Havoc mission on Mourningstar, you can cancel it at the terminal, with some consequences!
    You’ll lose one attempt but can breathe easy again.
    Cancelling within the first minute will refund your charge used to start that assignment, after that? No refunds!
    Players can also demote their Assignment Rank to snag a new Assignment One rank lower.Havoc mission participants will now appear on your menu upon session start, as only those listed can join!

    Updated text in the “Cry Havoc!” event to ensure clarity across all languages!

    The remaining overlapping text issues have been ironed out, too!

    The latest changes don’t just polish up old bugs; they aim to improve your general experience while slaying hordes of Chaos.

    Finally, be sure to check out all these details from the official patch notes.

     

Tags: Warhammer 40.000: Darktide
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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