Darktide’s prologue may have felt like a stopgap for some players, but Fatshark says the game’s narrative is far from finished. When the Arbites class DLC arrived, it included a free update called the Battle for Tertium, which added a campaign mode, extra voiceover, and set pieces, so missions felt less like repeated loot runs and more like parts of a story.
Design director Victor Magnuson told PC Gamer, “I wouldn’t say it necessarily always will be attached to a new class or anything like that, but each new piece of the game will add to the overarching story of the game.” That suggests future patches and content drops could carry new narrative beats even when they are not tied to paid class releases. The next class DLC itself is due to be revealed on November 11.
Fatshark has already shown it can bolt story material onto the live service loop without reworking core systems, which is why recent stability and mission rotation updates mattered. We covered some of those fixes in our write-up of Hotfix #72, and the team has continued to adjust classes and mission balance in later patches, such as Hotfix #80.
There are obvious questions here. How significant will future story additions be – complete campaign arcs or smaller mission-based scenes? Will new cutscenes and VO be free, or bundled with paid content? Fatshark’s comment points to an ongoing plan rather than a single dramatic expansion, so expect incremental narrative work delivered across patches and DLC, rather than a single huge story drop.
For now, players who liked the Battle for Tertium’s campaign framing can take some comfort: the developer intends to keep adding story material as Darktide evolves, and those additions may arrive in varieties that fit the live game model, not just as maps or gear. Keep an eye on the November 11 reveal for the next class to see what shape the next batch of content takes.
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