When you thought the dungeons couldn’t get any more chaotic, Dark and Darker drops its Early Access Hotfix #74. It’s like getting that long-awaited coffee refill right when your eyelids start feeling heavy during a raid, pure bliss! This update tackles some hefty issues while nerfing our resident spell-slingers, the Sorcerers. Buckle up as we dive into what this hotfix has in store.
The developers have taken a scalpel to those overpowered Sorcerer spells and perks that turned every encounter into a one-sided fireworks festival. You know how it goes; one moment, you’re basking in the glory of an epic Lightning Storm, and the next, you’re questioning your life choices as you realize that maybe, just maybe, the power was too much. Players can expect more balance as adjustments roll out to ensure everyone has their fair share of thrill (and spills) in the dungeons.
But that’s not all! The Continuous Matchmaking feature also got a makeover. Players were spawning near each other… until they didn’t. Imagine loading into a dungeon only to be greeted by monsters waiting with open claws to ruin your day! Thankfully, this hotfix fixes that little hiccup, allowing for better spacing upon entering the fray.
Here’s What Changed:
- Fixed an issue where EA Season #4 rewards might not be paid out properly.
- Fixed an issue where clicking the DLC purchase button in the Epic Games client could lead to an incorrect link.
- Fixed an issue where only some characters could not log in.
- Fixed an issue where the game could end abnormally after setting the audio device.
- Fixed an issue where users with different gear score gaps could enter the same dungeon in the High Roller Dungeon.
- Fixed an issue where you could attempt Shield Slam without equipping a shield.
- Fixed an issue where the Sorcerer could not appear properly on the Karma page.
- Fixed an issue where there could be a slight delay when a Sorcerer casts a spell with bare hands.
- Fixed an issue where magic could be used while moving when using a magic weapon after equipping the Sorcerer’s Apex of Sorcery.
- Fixed an issue where the Lightning Storm spell could be intermittently cancelled.
- Fixed an issue where sound could be heard throughout the map when using the Sorcerer’s Electric Dash.
- Fixed an issue where the Sorcerer’s Flamethrower spell effect could remain even after finishing using it.
- Fixed an issue where the effect size of Sorcerer’s Water Bolt could look different than intended.
- Fixed an issue where function paralyzed when equipping Time Distortion and firing spells had occurred.
- Fixed various collider issues with Fire Arrow, Ice Spear, and Flamefrost Spear spells
This patch is packed with tweaks designed to enhance the gameplay experience across various classes—specifically targeting our flashy friends casting spells left and right. For instance, did you hear about Cleric’s Locust Swarm? Its attribute bonus ratio just jumped from 0% to 50%! It’s like someone finally decided it needed some love.
You might feel bittersweet about these changes if you’re fond of sprinting through dungeons like Zeus himself; however, let’s face it—balance is key here! As someone who has seen triumphs and defeats within these dark corridors (often leading me straight into ambushes), I can appreciate these adjustments to keep things spicy yet fair.
The developers are keen on gathering data from this update, so expect further tweaks as they monitor player experiences closely. Remember, folks: risk versus reward should always keep us on our toes while venturing deeper into those ominous dungeons!
Suppose you’ve already dived back in post-update or plan to soon. Let me know what you’re experiencing down below! Until next time, see you around! Angel out.