Dark and Darker has received a new update that implements a new matchmaking system. This update is apparently still a work in progress, and Ironmace will continue to tweak and polish it to enable the best match quality without compromising wait times.
As per the developer, if you click on the matchmaking button, you will no longer be placed into the pre-lobby base camp. Instead, you will remain in the main menu until the game finds the best possible match. The update also adds a quick match system that will allow non-full squad to match with random teammates. You can find the full patch notes below:
Dark and Darker Hotfix #59
We will do our best to create sessions with similar gear scores based on the highest member on the team. During off-peak times, the range of the matches may vary substantially. We will be collecting data during this time to improve our matchmaking logic for the future. Players with less than 25 gear score (Normal dungeons) will be in their own matching pool to help onboard newer players.
Finally, we have added a quick match system that allows a non-full squad to match together with random teammates. We have added some protective measures to disincentivize intentional killing of random teammates. The dungeon recovery system automatically returns any equipped items taken out of the dungeon by a teammate, so intentional team killers cannot reap ill-gotten gains. Players reported for ‘team-killing’ will lose karma and will not be able to enter the matching pool for a limited time. This time will exponentially increase each time they are reported for intentional team killing. We will be keeping a close eye on these new systems as we continue to improve the game. See you in the dungeons!
Changes
- Fixed an issue where weapons could not be hidden when using some skills.
- Fixed an issue where the sound from Curse of Pain’s hit would not output correctly.
- Fixed an issue where the required class for the Wizard Hat was different depending on the rarity.
- Fixed an issue where Magic Staff could have random properties added that were identical to static properties.
- Fixed an issue where the effect of Life After Death might not activate.
- Fixed an issue where the Burn VFX could be activated multiple times.
- Fixed an issue where the Lich’s purple orb projectile could not be properly blocked by shields.
- Fixed an issue where the Skeleton Warlord’s Bone Prison was sometimes not removed.
- Fixed an issue where the destruction animation could not be displayed when the Frost Wyvern’s ice pillar broke.
- Fixed performance issues that could occur during combat with the Frost Wyvern.
- Fixed an issue where the Marvelous Chest could spawn in the Sanctum module.
- Fixed an issue where the item information of the spectator target would not be accurately synchronized when spectating.
- Fixed an issue where the interaction time could be incorrectly applied when interacting with a corpse killed by a teammate.
- Fixed an issue where enemies could sometimes be spectated.
- Fixed an issue where purchasing items from merchants could result in severely slow responses.
- Fixed an issue where attributes would appear to continue increasing when changing Perks.
- Fixed an issue where a crash could occur after completing a quest.
- Fixed an issue where dungeon recovery items could not be purchased from the Goblin Merchant.
- Fixed an issue where the Frozen Key would not be displayed in the Marketplace list.
- Barbarian’s Axe Specialization weapon damage bonus changed from 5 → 3.
- Bardiche is now both the Polearm and the Axe but displays only Polearm for now. It will be fixed.
- Bardiche’s weapon damage has been significantly reduced.
- Bardiche’s movement speed penalty changed from -40 → -45.
- Battle Axe’s weapon damage has been slightly reduced.
- Battle Axe’s movement speed penalty changed from -35 → -30.
- Double Axe’s weapon damage has been slightly reduced.
- Felling Axe’s movement speed penalty changed from -35 → -30.
- Halberd’s weapon damage has been significantly reduced.
- Halberd’s movement speed penalty changed from -40 → -45.
- War Maul’s weapon damage has been very slightly increased.
- Zweihander’s weapon damage has been slightly increased.
- Copperlight items’ movement speed bonus changed from 1% → 0.5%.
- Surgical kit usage time changed from 15/13/11/9/7/5/3 → 15/14/13/12/11/10/9 seconds.
- Now you can take damage even if you leave the boss room while under the effects of Lich’s Curse.
- Added shadows to the locations where falling rocks occur during the battle with the Cyclops.
- Adjusted the frequency of Frost Wyvern’s leap and flight patterns.
- New matchmaking system implemented.
- Random matchmaking system added.
- Team killers can be reported with a Karma Report. If reported as a team killer, they will be blocked from the matchmaking queues for a limited time.
- The Shop has been renewed. We will continue to improve it so that players can find and access products more easily.
- New motions ‘Elegant Recline’ and ‘Blow Kiss’ have been added.
- New item skin ‘Bone Decorated Bottles’ has been added.
- Previous season quest reward cosmetics are now available for purchase in the Shop.