Hey there, fellow adventurers! So, I just got my hands on the latest patch notes for Dark and Darker, and wow, it’s like getting a fresh set of loot after a long dungeon crawl! If you’ve been frustrated lately with bugs or just wanted to refine your gameplay experience, this hotfix is here to shake things up. Let’s jump into what makes this update worth checking out!
This patch, dubbed Early Access Hotfix #75, rolls up its sleeves to tackle many issues that popped up after that big update we all buzzed about. It seems like IRONMACE heard our cries from the depths of the dungeons because they’re fixing bugs and tweaking drop rates and mechanics. Oh, and don’t forget, the winter holiday cosmetics are going away soon! January 8th is your last chance to snag those festive treasures.
Patch Notes
Changes:
Bugfixes
- Fixed an issue where the next attack would fail to hit the target if the weapon arm hit an obstruction on the initial swing.
- Fixed an issue where the Cleric’s Judgement could be cast slightly farther than intended.
- Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere.
- Fixed an issue where the Sorcerer’s Flamefrost Spear could appear to pierce through thin terrain when fired.
- Fixed an issue where the Sorcerer’s Lightning Storm’s lightning could be output lower than the cloud location.
- Fixed an issue where Sorcerer’s Levitation and Lightning Dash could be used to go to unintended places.
- Fixed an issue where the cooldown time for sorcerer spells was not displayed in the spell radial UI.
- Fixed an issue where the cooldown indicator could remain even after unequipping a sorcerer spell. Fixed an issue where the spell memory may not appear to have been exceeded in the UI when exceeded.
- Fixed an issue where the game could become unresponsive after returning to the lobby upon dying in a dungeon.
- Fixed an issue where remaining party members were taken to the lobby when attempting to go down after one party member left the game.
- Fixed an issue where the spectator timer in High Roller mode wasn’t displaying correctly.
- Fixed an issue where some dungeon modules could spawn without entrances, resulting in all walls being blocked.
- Fixed several issues where players could immediately enter combat state upon spawning.
- Fixed an issue where the door would not be hit when struck with some weapons while in close contact with the door.
- Fixed an issue where arrows could remain in the air in the center of the Goblin map for a long time.
- Fixed multiple issues with the Crypt map and minimap
- Fixed an issue where certain objects in the Crypt Treasure Room module were placed overlapping each other.
- Fixed an issue where a lever in a certain location within the Crypt Maze module could appear to overlap a wall.
- Fixed an issue where the dungeon entry sound could not be heard after the loading screen.
- Fixed an issue where destroying objects in specific spots would trigger muffled sound effects.
- Fixed an issue where the sound could be heard low in certain spots.
- Fixed an issue where hitting a player would make it appear as if the player was not hit.
- Fixed an issue where the Frost Sentinel could be knocked back.
- Fixed an issue where the Giant Worm would momentarily disappear.
- Fixed an issue where monsters following the player would not return to their original location when the player escaped or moved to a lower floor.
- Fixed an issue where Goblin Recovery might not work when moving floors.
- Fixed an issue where items could not be sold without any error message.
- Fixed an issue where attempting to report abusive chat in the Trading Post could fail due to overly long text not being scrollable.
- Fixed an issue where enchanted items could not be listed in the Trading Post.
- Fixed an issue where Friend Item Recovery items could be displayed as Ally.
- Fixed an issue that could cause intermittent stuttering during play.
- Fixed an issue where unique equipment could be brought into the arena due to a matching error.
Class Balance
Barbarian
- Barbarian’s Robust max health bonus changed from 15% → 10%.
- Barbarian’s Iron Will magic resist increase amount changed from 100 → 75.
Bard
- Bard’s Song of Shadow duration changed from 15s/25s/35s → 10s/15s/20s.
Cleric
- Cleric’s Lesser Heal spell quantity changed from 4 → 3.
- Cleric’s Sanctuary spell quantity changed from 2 → 1.
- Cleric’s Locust Swarm attribute bonus rate changed from 50% → 75%, and spell quantity changed from 2 → 1.
Druid
- Druid’s Panther form now has an additional 15% physical damage reduction penalty.
Sorcerer
- Sorcerer’s Elemental Bolt, Ice Spear, and Flamefrost Spear now have slightly increased projectile sizes.
Warlock
- Warlock’s Curse of Weakness duration changed from 10s/13s → 12s/15s and now additionally reduces physical damage reduction and magical damage reduction by 15%.
Wizard
- Wizard’s Arcane Feedback arcane magic damage bonus and spell casting speed bonus changed from 2% → 3%.
- Wizard’s Melt physical damage reduction penalty changed from -10% → -20%.
Game updates
- The usage limit of all blue escape stairs has been changed to one per stair.
- The time required to turn the lever to fully open the drawbridge in Ruins has been reduced.
- Some Pedestal Portals have been removed from Inferno.
- High Roller parties can no longer be formed with duplicate classes.
- Unique-grade items will no longer drop in normal dungeons.
- Unique-grade weapons will no longer drop from the first-floor boss.
- Increased the spawn rate of Crypt boss modules at the map edges.
- Players or parties who did not defeat the boss monster will now take longer to loot it.
- Hoard interaction count has been slightly lowered.
- Endless Portal has been changed to a 3-person escape portal.
- The health of all Banshee grades has been reduced by approximately 30%.
- The preseason arena is now open. In the arena, players will lose all items except for Found/Crafted items and utility items upon defeat.
- Changed Crystal Sword spell casting animation.
- The winter holiday cosmetic items will end sale on January 8th.
If you want even more details straight from IRONMACE themselves (check it out here!). So, what are you going to try next? I can’t wait to hear your thoughts!