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Home Patch Notes

Cyberpunk 2077 patch 2.12 is now available, Patch Notes and more

Angel Kicevski by Angel Kicevski
February 29, 2024
in Patch Notes
0

CD Projekt Red has started rolling patch 2.12 for Cyberpunk 2077. The update will be available on all platforms, and its patch notes can be found below.

The reason for this update is apparent: to get rid of small but pesky issues that have annoyed players. According to the developer, there has been a collab with Intel to fix the stuttering when Prioritize P-Cores was enabled. Cypberunk 2077 has also fixed other issues with Razer Chroma-enabled devices.

There are plenty of more changes and fixes coming through, so check them out below:

Cyberpunk 2077 2.12 Patch Notes

PC-specific

  • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
  • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
  • Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
  • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
  • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
  • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox-specific

  • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

  • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
  • Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
  • New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
  • I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster.
  • I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
  • Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
  • Nocturne Op55N1– Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
  • Sonic Shock will now be properly categorized as a Covert quickhack.
  • Fixed instances where groups of immortal enemies could appear across Night City.
  • Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
  • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
Tags: CD Projekt RedCyberpunk 2077
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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