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Counter-Strike 2 Update adds Agency and Grail map revisions and animation fixes

Valve's patch updates Community Workshop versions for Agency and Grail and fixes viewmodel animations and weapon performance

Mihaela Kicevski by Mihaela Kicevski
September 8, 2025
in News, Patch Notes, PC
0

Valve released a small update for Counter-Strike 2 that updates two Community Workshop maps and fixes several viewmodel animations and weapon firing performance. It updates Agency and Grail to their latest Workshop versions and addresses knife viewmodel motion, which may produce steadier visuals and a more consistent feel during firefights.

Map updates push two community-made maps into the live build. The team updated Agency and Grail to their Workshop versions so those layouts and tweaks match what creators intended. Minor but meaningful tweaks.

Viewmodel work focuses on knife animations. Valve fixed the viewmodel animation for the Bowie, Bayonet, Kukri, Outdoor, Paracord, and Skeleton knives, which should make quick peeks and weapon swings read more predictably while in combat across many maps. There are also misc changes aimed at smoothing weapon firing performance. A specific fix corrected the viewmodel motion that depended on the direction players were facing.

Patch Notes

[ MAPS ]

Agency

  • Updated to the latest version from the Community Workshop (Update Notes)

Grail

  • Updated to the latest version from the Community Workshop (Update Notes)

[ ANIMATION ]

  • Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Outdoor, Paracord, and Skeleton knives.

[ MISC ]

  • Improved performance when firing weapons.
  • Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.

Tell us what stood out in the comments and tell the team on X and Bluesky about changes or odd behavior noticed during play.

Tags: Counter-Strike 2CS2Valve
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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