CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone WarfareNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From TarkovNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone WarfareNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From TarkovNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
No Result
View All Result
Home Patch Notes

Counter-Strike 2 released a huge patch on November 16, Patch Notes and More

Angel Kicevski by Angel Kicevski
November 16, 2023
in Patch Notes
0

The latest update for Counter-Strike 2, released on November 16, 2023, brings a lot of changes and improvements across various aspects of the game. These updates can be categorized into different sections like gameplay, animation, miscellaneous (MISC), user interface (UI), workshop, and specific map adjustments. Below, you can find the full patch notes.

Release Notes for 11/16/2023

[ GAMEPLAY ]

  • More sub-tick visual and audio feedback improvements
  • Reduced sniper scope bob animation magnitude and frequency
  • Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
  • Fixed a case where grenade throws weren’t registering on the server
  • Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
  • Players can no longer mitigate fall damage by defusing the bomb
  • Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
  • When a network interruption is detected by official game servers, the affected match will be cancelled
  • Added unique sounds for running and jumping on metal railings and poles

[ ANIMATION ]

  • Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
  • Fixed the inspect and other animations for the Shadow Daggers
  • Fixed a ‘broken wrist’ animation with the Survival Knife
  • Adjusted the Mac10 first person animation to include strap and bolt movement
  • Fixed AWP and SSG firing animation/inspect behavior while zoomed in
  • Fixed a case where the Deagle slide would fail to reset on round restart
  • The Revolver barrel now incrementally rotates for each shot
  • Fixed some animation issues with weapons placed in community maps
  • Fixed cases where the C4 light would not blink when held or holstered by players
  • Fixed some cases where the player’s shadow would show an incorrect pose

[ MISC ]

  • Fixed a bug where bot_knives_only didn’t work for T’s
  • Fixed some visual issues with demo playback
  • Improved performance of screen particle effects
  • Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
  • Text from blocked players will no longer be visible in the premier pregame chat
  • Players frozen by half-time gamerules are now immune to certain damage types
  • Decals now evict the lowermost decal if enough decals overlap in a single location
  • Player visibility fog adjustment no longer applies to dead ragdolls
  • Smoke particles no longer stick to dead ragdolls
  • Fixed self/team burn damage getting recorded as enemy damage

[ UI ]

  • Revised some common chat strings
  • Added convar cl_deathnotices_show_numbers for observers to have quick access to player’s spectate index
  • Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
  • “Kevlar & Helmet” entry in the Buy Menu will now present itself as simply “Helmet” when contextually correct
  • Added time to weekly rollover to the reduced XP message in the player profile tooltip
  • Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
  • Fixed round-delayed stats not updating at match end
  • Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
  • Fixed case where text during defuse would get cut off
  • Added direction indicators to players in the square radar
  • Fixed case where kill icon would not display in the post-round damage info panel
  • Fixed bad string in the commend dialog panel
  • Fixed case where round stats in the Watch Menu would be assigned to the wrong side

[ WORKSHOP ]

  • Fixed custom sound events files in workshop maps
  • Added some material settings for water refraction/caustics
  • Workshop maps can now be tagged as supporting Wingman mode
  • Linux clients can now run workshop maps without requiring -insecure
  • Added trigger_hostage_reset trigger and logic_eventlistener entities
  • Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
  • Fixed health getting clipped when it exceeds 3 digits

[ MAPS ]

Overpass:
  • Fixed various cases where level mesh was disappearing occasionally
  • Various visual updates and fixes to models and materials
  • Straightened out some collision that was pushing players off of walls or corners
  • Turned off the collision of some light fixtures that were pushing players off of walls
  • Added a metal plate to swat van to hide player feet, adjusted clipping around van
  • Fixed some small holes in the world
  • Fixed some texture mapping seams
  • Added player clipping on some floor grates to smooth player movement
  • Fixed some issues with the collision and surface property of fire extinguishers
  • Added and adjusted some grenade clipping
  • Adjusted some clipping on boxes and cable stacks in connector
Ancient:
  • More player and grenade clips adjustments
  • Closed various holes and cracks in the world
Mirage:
  • Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
Office:
  • Fixed player getting stuck on large crate in garage
  • General grenade clip polish
  • Vending machine break sequence now only happens once to avoid strobing lights
  • Removed collision from pipes and cctv cameras at ct spawn garage
  • Added grenade clips to doors at stairwell
  • Fixed hole in door frame at t-spawn
  • Fixed texture errors on ceiling at conference room
  • Fixed some lighting errors on low settings
  • Fixed weapons getting stuck behind crates at back way
  • Fixed lighting artifacts in front courtyard
  • Fixed bad boost onto electrical boxes in garage
Anubis:
  • Fixed z-fighting on stairs in connector
  • Improved ground at bombsite A so that it has more accurate footstep sounds
  • Fixed gap in world around b-site planting area
  • Fixed z-fighting a backdrop temple near t-spawn
  • Fixed missing collision at connector that would allow grenades to fall through world
  • Fixed hole in world at street that allowed players to see through to canal
  • Fixed vis issue on street looking back to t-spawn
  • Fixed UV stretching in connector
  • Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
  • Fixed holes in lower tunnel
  • Fixed hole in canal
Inferno:
  • Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • Closed hole to prevent grenades from falling through the map on bombsite A
  • More player clip adjustments
  • Fixed various micro gaps
Nuke:
  • Minor clipping fixes on rooftops and hut
  • Better caustics in pool at B site
  • Fixed vis issue in garage looking towards hell
Vertigo:
  • Fixed some light fixtures showing backfaces
  • Fixed some light fixtures being misaligned
  • Fixed missing vent pieces in Tunnels
  • Attempt to fix players clipping through wood boards by stairwell at bombsite b
  • Fixed bad clip above door at elevator
  • Fixed flashbang inconsistency with metal gratings at scaffolding
  • Fixed missing collision on horizontal tower beams at b-site
  • Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
  • Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
  • Added grenade clip to b platform
  • Fixed disconnected girders at mid
  • Moved stack of drywall at back door>b for better movement/cover
  • Improved clipping at side
  • Jobsite injury signs are more responsive
Tags: Counter-Strike 2CS2Valve
ShareTweet
Previous Post

Warhammer 40,000 Darktide Hotfix 1.2.11 Patch Notes

Next Post

EA Sports FC 24 Server Crisis Hits Weekend League Hard

Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

RELATEDPOSTS

News

Steam runs its first Black Friday sale as Autumn Sale shift leaves late-November gap

November 24, 2025
News

Valve reportedly generates nearly $50 million in revenue per employee, report says

November 24, 2025
News

Valve coder says Steam Machine will be priced near equivalent PC builds

November 23, 2025
Patch Notes

Deadlock 11-21-2025 update reworks trooper bounties, boosts starting souls and reshapes neutral and walker stats

November 21, 2025
Patch Notes

Counter-Strike 2 update disables TrueView during live playcasts and fixes observer effects

November 19, 2025
News

Valve says Steam Machine matches or beats 70% of home PCs – but that misses the point

November 17, 2025

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Upcoming Games

  1. Afterblast

    Afterblast

    Releases November 26, 2025 in 8 hr 37 min

    PC (Microsoft Windows)

  2. Detective Instinct: Farewell, My Beloved

    Detective Instinct: Farewell, My Beloved

    Releases November 26, 2025 in 8 hr 37 min

    PC (Microsoft Windows)

  3. Wonder of Blue

    Wonder of Blue

    Releases November 26, 2025 in 8 hr 37 min

    PC (Microsoft Windows)

  4. Bubble Bobble Sugar Dungeons

    Bubble Bobble Sugar Dungeons

    Releases November 26, 2025 in 8 hr 37 min

    PC (Microsoft Windows), PlayStation 5, Nintendo Switch

  5. Pazleum

    Pazleum

    Releases November 26, 2025 in 8 hr 37 min

    PC (Microsoft Windows)

View full release calendar →

  • Trending
  • Comments
  • Latest

Battlestate Games shares results from the in-game Survey about the Flea Market

January 30, 2025 - Updated on November 25, 2025

Escape From Tarkov 2025 Roadmap Revealed, Full Release Finally Confirmed

April 18, 2025 - Updated on November 24, 2025
Tarkov patch 0.15

Escape From Tarkov reveals the 0.15 trailer before wipe

August 14, 2024

Minecraft Update 1.21.21 Patch Notes for August 14/15

August 14, 2024

Escape From Tarkov Best Graphics Settings – Updated With Patch 0.15.5

Escape From Tarkov: How to Snipe Flea Market Items Easily?

CoD: Warzone Season 2 Update Fixes Plenty of Bugs

MW2 and Warzone 2.0 Season 3 is full of Bugs and Issues, Upcoming Fixes and more

Palworld asks players to nominate it for Steam Awards 2025 Labor of Love

November 25, 2025

Ghost of Yotei update adds New Game+, replayable duels and a new vendor

November 25, 2025
Fallout 4 High Resolution Textures Pack

Free AMD FSR 3 Frame Generation Mod Arrives for Fallout 4

November 25, 2025

Megabonk asks players to nominate it for the Steam Awards – suggests Best Games You Suck At and Best Game on Steam Deck

November 25, 2025

CPGPATCH NOTES

News

Ghost of Yotei update adds New Game+, replayable duels and a new vendor

by Margarita Kicevski
November 25, 2025
Patch Notes

Warhammer 40,000: Space Marine 2 – Patch Notes 11.0 Live Now

by Angel Kicevski
November 25, 2025
Patch Notes

Dying Light 2 Gets Small Update on November 24

by Angel Kicevski
November 24, 2025

About Us

We are CPG - Console & PC Gaming, an independent, family-run website providing fresh news, updates, reviews, interviews, guides, and other bits and pieces from the gaming industry.

Read more

  • About
  • Privacy Policy
  • Contact

© 2025 CPG - Console & PC Gaming

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist

© 2025 CPG - Console & PC Gaming