The team behind CSPromod says development of CS: Legacy, a ground-up remake of Counter-Strike 1.6 built in Valve’s Source 2013 engine, has been frozen after Valve failed to respond to repeated requests for licensing clarification.
The project, announced in 2025 as an effort to recreate the classic CS experience with “100% custom game code and game assets” and broad moddability, ran into trouble after a July message from a Valve employee warned that “the use of the Counter-Strike IP might no longer be allowed without a separate, dedicated license.” The CSPromod team says it never received further guidance from Valve.
In a post on the team’s message on X, the developers wrote that despite repeated attempts to get clarification “they unfortunately never replied,” naming the original sender, Valve’s legal team, and other contacts the studio had been given. The studio says it has now halted work on CS: Legacy and refunded Patreon backers while it tries one last time to find a path forward.
For now the team is committing its resources to an original multiplayer FPS built in the Godot engine. The developers shared early alpha screenshots and a short video showing a level and UI work. They also listed recent milestones including a fully functional GUI, a Quake-inspired movement system, and tools for creating game modes and entities.
The situation highlights how Valve’s tighter stance on fan projects in 2025 affected multiple community efforts to update or re-release older games. If Valve provides a licensing route, the team says it will resume work on CS: Legacy and release the project with community mod support; if not, the remake will remain paused and the studio will press on with its original IP.
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