The recent 1.1.1.1 patch for Core Keeper brings some welcome adjustments and bug fixes to improve the gameplay experience. While the changes might seem minor, they contribute significantly to stability and aesthetics, making your adventures underground less troublesome.
Patch Notes Overview
This update focuses on various aspects of the game, from bug fixes to graphical enhancements:
Other:
- Fixed a few text and translation issues.
Graphics:
- The Electro-Pest now emits particles upon death.
- The Electro-Pest and Electro-Pet emit a light source while attacking.
Bug Fixes:
- Fixed an issue that caused the Scarlet Locked Chests to possibly drop a non-existent item after being opened.
- Fixed an issue that caused Grubzooka and Burnzooka projectiles to travel too far.
- Plants now keep growing even when the player is not nearby.
- Garden Trowels can now place seeds under wall torches and below certain critters.
- Fixed a bug that could cause Ghorm to not spawn in some rare world seeds.
- The sparkles highlighting the inventory during the tutorial sequence no longer appear behind the bag icon.
- Fixed minor issues in several custom scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable.
- Bottled Anomaly now glows when placed on a table.
- Fixed a bug where the Abiotic Factor Scene had glass tiles inside walls.
- Adjusted the collision radius for the Electro-Pest.
If you’re keen on getting all the details straight from the developers, check out their official announcement here: