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Home Patch Notes

Core Keeper 1.1.2.1 Patch Fixes Bugs and Boosts Load Times

Core Keeper's latest update improves stability, fixes bugs, and speeds up game loading.

Angel Kicevski by Angel Kicevski
May 22, 2025
in Patch Notes, PC
0

Core Keeper just received a stability patch that smooths out some rough edges and trims load times. If you’ve been annoyed by invisible sentries or weird critter behavior, this update might be the fix you didn’t know you needed.

1.1.2.1 Post-Update Stability Patch

Gameplay:

  • Adjusted Electro-Pest’s hitbox to reflect its size correctly.

Miscellaneous:

  • Fixed a few text and translation issues.

Graphics:

  • Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects.
  • Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest.
  • Emissive parts of the Glass Smelter will no longer be rendered in front of other objects.

Performance:

  • Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds.
  • Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time.
  • Particle effects are now loaded in a more efficient manner at the start of the game.
  • Initializing fonts no longer causes excessive memory allocations at the start of the game.
  • Fixed a minor memory leak caused by plants.

Bug fixes:

  • Fixed an issue that could cause mouse input to get stuck.
  • Plants now continue to grow when no players are nearby.
  • Fixed an issue where the Earie’s Provoked Swarm talent and the Electro-Pet’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded.
  • The “Beam Me Up” achievement now also triggers when teleporting from a Waypoint to a Portal.
  • Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range.
  • Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield.
  • Fixed an issue that caused Core Sentries to be invisible.
  • Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall.
  • Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer.
  • Fixed an issue that caused Core Commander and Nimruza’s end dialogue to appear after respawning.
  • Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests.
  • Fixed an issue that caused unlocked Iron Chests to be fished up in The Forgotten Ruins instead of Locked Iron Chests.
  • Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area.
  • Fixed an issue that could cause some Pets and Minions to not be able to go through doors.
  • Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints.
  • Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken.
  • It is now possible to sleep when next to a Purple Slime or a Blue Slime.
  • Fixed an issue where critters could float in the air if the ground beneath them was removed.
  • Dodos now correctly drop meat when killed.
  • Health regeneration for non-boss enemies is now correctly interrupted when they take damage.
  • Life on hit effects should now work correctly against bosses.
  • Visual outline effects should now be correctly applied to enemies.
  • Minions should now follow movement commands even if recently stopped from a previous command.
  • Minions should no longer randomly stop when doing turns in their movement path.
  • Damage caused by the Hydra boss’ scream attack should now be correctly blocked by walls.

If you’ve been playing Core Keeper and noticed some oddities like invisible sentries or pets stuck at doors, this patch is a welcome fix. The load time improvements are a nice bonus, shaving off a few seconds of that initial black screen. Plus, the swapped talents for pets being corrected means less head-scratching during battles.

What’s your experience with this patch? Did it smooth out your gameplay or fix any quirks you encountered? Drop your thoughts in the comments below!

Tags: Core Keeper
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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