If you’ve been journeying through the brutal lands of Conan Exiles, you’re likely aware that the developers are always looking for ways to enhance our gaming experience. On November 4, 2024, Funcom dropped a significant hotfix for the Age of Heroes Chapter 1, and trust me, it’s packed with fixes that many players have been eager to see.
As someone who has spent countless hours battling foes, building empires, and exploring the vastness of the Exiled Lands, I can attest to these updates’ importance. It’s not just about fixing bugs; it’s about improving the overall experience and ensuring that our time spent in this gritty world is as enjoyable as possible. So, let’s dive into the details of this hotfix!
Conan Exiles Age of Heroes Chapter 1 Hotfix Notes
- Thralls Teleportation Fix: No more unwanted surprises! The fix addresses the issue where Thralls were teleported to coordinates 0,0,0 and off-map while the Living Settlements feature was active.
- Barkeepers Are Back: Returning all previous Barkeepers is a win for those who enjoy trading and crafting beverages in their settlements.
- Gjermumbdu Helmet Visibility: The Gjermumbdu Helmet, a reward from the Freya Questline, now appears correctly visually. There are no more missing helmets!
- Negative Status Effects: A fix for Thralls randomly receiving adverse status effects like being poisoned has been implemented. Because who wants their loyal servants feeling ill?
- Living Settlements Settings: Enabled/Disabled Living Settlements now save properly between single-player sessions, making the gameplay smoother.
- Collision Issues Fixed: Player characters and NPCs should no longer fall through collision points, which means no more unexpected deaths from glitchy terrain.
- Undermesh Kill Locations: Several erroneous instant kill locations on the Exiled Lands and Siptah have been fixed. Let’s face it; dying unexpectedly is not how we want to go out!
These fixes are just what the doctor ordered for many players. It’s always a relief to see developers listening to community feedback and swiftly addressing issues that can hinder gameplay. Have you experienced any of these problems firsthand? If so, I’m sure you’ll appreciate these changes! If you want to read the full announcement and catch all the nuances directly from the source, check it out here.