Company of Heroes 3 received Hot Fix 2.0.2 today. Players will be relieved that this patch tackles some pesky issues causing chaos, especially with Wehrmacht units misbehaving like toddlers in a candy store. Let’s break down what’s new and what it means for your gaming experience.
Patch Notes
- Fixed Wehrmacht Grenadier merge squad exploit.
- Fixed an issue where M4A1 Sherman Whizbangs did not get the 76mm upgrade after Jettisoning their rocket launcher.
- Headquarters sectors on both (2) Semois and (4) Crossing in the Woods have been adjusted to provide more space. It was known that poor placement of production buildings and medical tents could prevent production buildings from being constructed.
- Fixed an issue where the British Headquarters 25-pounder gun would have its projectiles impact against the HQ when firing on certain maps.
- Fixed an issue where the King Tiger would not get the correct veterancy modifiers including the side armor damage reduction.
- Fixed the Anti-Tank Bunker upgrade not being purchasable for the Wehrmacht Coastal Battlegroup.
- Fixed an issue where the Infantry Section Flare ability was not available if Valour was unlocked.
- Ambient audio and music have been restored on (6) Longstop Hill and (8) Alam el Halfa.
- The red farmhouse building on Angoville only had one functional door due to a tree blocking it. This tree has been replanted.
- Fixed an issue where the Canadian Shock Section could select the PIAT upgrade when their weapon inventory was already full, causing them to waste munitions and be unable to use their Critical Shot ability. Now the upgrade is correctly canceled if the inventory is full.
Campaign
- Fixed an issue where Gurkhas could not use smoke grenades in Campaign missions.
- The Bunker and Howitzer during the defense of Vinchiaturo have a slight chance to spawn in the exact same location. This has been fixed.
User Interface / User Experience
- Additional icons have been replaced for Button Vehicle, Hull Down, and Side Skirts.
- The Sherman Easy Eight icons have been updated to match the in-game model.
- Updated the Wehrmacht S-mine Launcher ability icon.
- Fixed unit decorators becoming visible when the unit is just barely out of vision range.
Performance/Stability
- Fixed a crash when attacking Artillery companies with the British Forces Armoured Company in the Italian Dynamic Campaign.
This hotfix does come with a caveat: players may find some mid-mission Campaign save files and Replay files rendered invalid. So, keep that in mind before you head into your next battle. Swing by the official source if you want all these details straight from Relic. What do you think about these fixes? Are they enough to bring balance back? Drop your thoughts below!