The battlefield just got a little smoother for Company of Heroes 3 fans. The recent Hot Fix 2.0.3 brings a series of adjustments that aim to polish the experience, particularly for those grappling with some pesky bugs and performance hiccups. Let’s explain what this update entails and how it might change your tactical approach.
Patch Notes
- The GPU VRAM requirements have been reduced to 7750MB to allow 8GB GPUs whose DirectX drivers report slightly less memory to select the Ultra texture detail level.
Gameplay Adjustments
- Fixed an issue where certain medical vehicles in campaign did not heal nearby units.
- Fixed an issue where a sniper could fire from the back of assault vehicles such as the US Forces Assault Halftrack.
- Fixed an issue where destroyed wrecks were spawning duplicate debris.
- Fixed a crash when trying to place S-Mines out of map boundaries.
- Fixed a case where grenadiers performing construction became unarmed when merging into other squads.
- Weapon emplacements no longer become invincible when killed with a V1 rocket or Goliath Demolition vehicle.
If you’ve encountered any replay files affected by these issues, be aware that they may show a desync error if viewed after the update. It’s always good practice to keep your game fresh and up-to-date, especially when dealing with multiplayer sessions where every second counts.
This patch is part of the developers’ ongoing commitment to refining Company of Heroes 3, ensuring that players can focus on strategy rather than technical difficulties. More details on these updates can be found at Original Source.