This is yet another build for Infernus, my most-played hero in Deadlock. It’s definitely fun to play him, especially when you get to the mid-late game and get all its important items. You can find the build below:
Early Game (Left to Right)
+24% Ammo +15% Weapon Damage Basic Magazine +85 Spirit Shield Health +4 Spirit Power When you are above 60% health, deal additional Weapon Damage. +20% Weapon Damage (Conditional) Hollow Point Ward +75 Bonus Health +8% Spirit Lifesteal +4 Spirit Power Enduring Spirit +50 Bonus Health +10% Ammo Active: Gain Spirit Power and Spirit Lifesteal. +16 Spirit Power (Conditional) +20% Spirit Lifesteal (Conditional) 6s Duration Infuser +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint Boots +1 Bonus Ability Charges +10% Cooldown Reduction For Charged Abilities +6% Weapon Damage Is component of: Rapid Recharge Extra ChargeBasic Magazine
§ 500
Hollow Point Ward
§ 500
Enduring Spirit
§ 500
Infuser
§ 500
Sprint Boots
§ 500
Extra Charge
§ 500
Mid Game (Put the Duration Extender and Improved Cooldown on Spell 2)
+6% Weapon Damage Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them. +10% Spirit Amp (Conditional) +20% Spirit Lifesteal (Conditional) 6s Debuff Duration Soul Shredder Bullets +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring Speed +15% Ammo +75 Bonus Health +2 Health Regen Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept. +400 Bullet Shield Health (Conditional) +200 Spirit Shield Health (Conditional) 9s Duration Reactive Barrier +75 Bonus Health Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. -40% Healing Reduction (Conditional) +350 Heal On Hero Kill 6s Duration Healbane +23% Spirit Lifesteal +75 Bonus Health Spirit Lifesteal +50 Bonus Health +2.5 Health Regen +4 Spirit Power When you deal Spirit Damage to enemies, you also apply Fire Rate Slow. +25% Fire Rate Slow (Conditional) 2s Duration Is component of: Mystic Slow Suppressor +16% Ability Duration +100 Bonus Health +1.75 Health Regen Is component of: Superior Duration Duration Extender +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved CooldownSoul Shredder Bullets
§ 1,250
Enduring Speed
§ 1,750
Reactive Barrier
§ 1,250
Healbane
§ 1,250
Spirit Lifesteal
§ 1,250
Suppressor
§ 1,250
Duration Extender
§ 1,250
Improved Cooldown
§ 1,250
Late Game (Basically Become Unbeatable)
+100 Bonus Health +3 Health Regen +6 Spirit Power When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced. +30% Movement Slow (Conditional) +40% Fire Rate Slow (Conditional) 2s Duration Components: Suppressor Mystic Slow +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior Cooldown +2 Bonus Ability Charges +55% Faster Time Between Charges +25% Cooldown Reduction For Charged Abilities Components: Extra Charge Rapid Recharge +32% Imbued Ability Duration +26% Non-Imbued Ability Duration +175 Bonus Health +15% Weapon Damage +4 Health Regen Components: Duration Extender Superior Duration +35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +20% Fire Rate +15% Cooldown Reduction +10% Spirit Lifesteal Gain bonus Spirit Power by charging up with your bullets on enemy heroes. +45 Spirit Power (Conditional) 50% Buildup Per Shot 18s Duration Spiritual OverflowMystic Slow
§ 4,250
Superior Cooldown
§ 4,250
Rapid Recharge
§ 3,500
Superior Duration
§ 4,250
Leech
§ 6,300
Spiritual Overflow
§ 6,300
Active Items (In Some Scenarios, It’s Good to Have One of These)
+150 Bonus Health +15% Spirit Resist +1 m/s Move Speed +12 Spirit Power Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling. 6s Duration 60s Cooldown Unstoppable +125 Bonus Health +8 Spirit Power +8% Fire Rate Active: Become immune to bullets and melee attacks. 3.5s Duration 22s Cooldown Metal Skin +20% Weapon Damage +8 Spirit Power Teleport straight ahead, gaining Bullet Resist. +30% Bullet Resist (Conditional) 13m Teleport Range 5s Buff Duration Warp StoneUnstoppable
§ 6,300
Metal Skin
§ 3,000
Warp Stone
§ 3,000