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Capcom says Resident Evil Requiem won’t suffer Monster Hunter Wilds-style PC problems

Capcom told investors that Resident Evil Requiem's architecture differs from Monster Hunter Wilds and it does not expect similar PC performance risks

Margarita Kicevski by Margarita Kicevski
November 17, 2025
in News, PC, PS5
0

Capcom has told investors that Resident Evil Requiem is being built differently from Monster Hunter Wilds and that the company does not expect the two games to share the same PC performance problems. The comments came during Capcom’s financial results Q&A and were posted in the company’s investor materials.

In the Q&A Capcom said “Resident Evil Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features. At present, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience across a wide range of PC specifications.” The answer is a direct attempt to reassure investors and players after a rough year for some of Capcom’s big PC releases.

Performance issues have been a recurring problem in recent Capcom open-world releases. Monster Hunter Wilds drew heavy criticism for framerate and stability problems that dented player sentiment and reviews, and similar complaints also appeared around Dragon’s Dogma 2. Our own coverage tracked how those technical problems hit public perception and reviews. That context helps explain why Capcom felt the need to address the concern publicly about Monster Hunter Wilds reviews and player reaction.

Capcom emphasized that Resident Evil Requiem is different in scope and in how the team intends to support PC hardware. The RE Engine has a strong track record on tightly directed single player games such as Resident Evil 7 and Resident Evil 8 and even performed well on some non-linear titles. Where it has struggled is with vast open worlds, which is where some of the recent trouble has centered. Players and analysts have noted that building large, open environments increases CPU and GPU demands, potentially exposing weaknesses in tooling and optimization.

Capcom’s statement is credible because the studio can choose different technical approaches when the project demands it. Still, the company faces pressure to demonstrate those choices in practice. Patches and follow up updates for Monster Hunter Wilds have been promised and partially delivered. Still, players expect smooth performance at launch as a baseline rather than relying on multiple fixes.

Capcom says Resident Evil Requiem is being engineered with different constraints and that the company does not expect a repeat of the Wilds problems. The claim will be tested once the game reaches a broader range of PC configurations and independent performance reports start to appear.

Share thoughts in the comments and follow us on X, Bluesky, and YouTube to keep up with updates and analysis.

Tags: CapcomResident Evil Requiem
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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