Monster Hunter Wilds has seen early momentum slow, according to Capcom president Haruhito Tsujimoto, who discussed the issue in a May interview published this weekend. The observation matters because it offers a simple explanation for weaker sales after the game’s initial 10 million first-month figure.
Tsujiimoto said the cost of buying a current console is a real obstacle for many customers. He described the price of the PlayStation 5 and related purchases, noting the console itself is around ¥80,000 (about $540) and that the total initial expense including software and subscriptions can reach roughly ¥100,000 (about $675). The comment framed affordability as a limiting factor not only in Japan but in overseas markets as well. The president said the company is developing a strategy to address that barrier and to try to bring the game to more players across the year.
The interview also touched on the market response to new hardware offered at lower price points. Tsujimoto pointed to the recent launch of the Nintendo Switch 2 as an example, saying its reception was stronger than expected at a retail price of ¥49,980. That remark came without any explicit hint that Switch 2 ports are planned for Monster Hunter Wilds, but it underscored how price sensitivity remains high among many players. The broader point was that cost matters when converting interest into sales.
Commercially, Capcom has felt the effects: its share price fell nearly 20% after reporting weaker post-launch sales, a change noted in a separate Capcom share price report. The company acknowledged sales for Wilds were “soft” in its July financial results but also highlighted ongoing sales growth for older entries. That included continued sales for titles such as Monster Hunter Rise and a boost in interest for the Resident Evil series following a recent announcement.
Capcom cited specific entries driving catalog growth, pointing to renewed sales of Resident Evil Village and Resident Evil 4. The company also reiterated that it reached an internal goal of 10 million units in Monster Hunter Wilds’ first month, but that pushing beyond that requires addressing affordability and timing. Events and promotional plans were said to be in development as part of a strategy to boost sales throughout the year. The balance between hardware pricing and software demand remains central to Capcom’s planning.
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