Call of Duty: Modern Warfare 4 Multiplayer Went Live Early, With Maps and Spawns Under Fire
Early criticism has focused on map quality, post-beta spawn issues, and skill-based matchmaking.

Call of Duty: Modern Warfare 4 Multiplayer opened ahead of schedule overnight, and Infinity Ward confirmed worldwide access in its post announcing the game was live. The full game is now live worldwide on PS5, Xbox Series X|S, PC, and Nintendo Switch 2, as stated in the official launch announcement. Before the worldwide unlock, Multiplayer had opened in New Zealand with every launch playlist using Standard matchmaking and no dedicated Open Matchmaking option, as detailed in the New Zealand opening and playlist setup.
Campaign and DMZ had separate early-access windows before Multiplayer’s scheduled October 23 opening. Campaign and DMZ access opened first.
Multiplayer’s launch lineup contains 20 maps: 12 new 6v6 maps, four Gunfight maps, three Ground War maps, and Kill Block, a modular training facility. CharlieIntel’s October 22 reaction criticized the maps, said spawn problems remained after the beta, and described skill-based matchmaking as far too aggressive.
Modern Warfare 4 MP is … something.
Maps are not that good. Spawns are still broken after beta. And SBMM is cranked up to the max.
We've got a great campaign, good DMZ mode, but a mess for MP so far.
— CharlieIntel (@charlieINTEL) October 22, 2026
One X user went further, calling it the worst Call of Duty ever after only 30 minutes of play. That is one player’s early verdict, not a settled measure of the multiplayer’s reception.
yeah ive only played for 30 mins but im pretty sure mw4 is gonna go down as the worst cod ever
— Anthony (@omgitsbirdman) October 23, 2026
Which issue should Infinity Ward address first, map design, spawns, or matchmaking? For updates as launch feedback develops around those issues, stay connected on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Call of Duty: Modern Warfare 4
Developed by Infinity Ward






