Call of Duty Modern Warfare 3 has received a new update on April 9. This update brings customization, settings, multiplayer UI/UX, gameplay, progression, maps, weapons & attachments, perks, equipment, and killstreaks changes.
Without further ado, you can find all of the changes below:
Call of Duty Modern Warfare 3 Patch Notes
STABILITY
- Addressed a crash that could occur while viewing Weapon Attachments.
CUSTOMIZATION
- Resolved various issues with Quick Equipping Weapon Charms in the Store.
- Corrected the display names of the Season 3 Prestige Emblems.
SETTINGS
- Addressed an issue causing the Latency telemetry widget to constantly display N/A.
MULTIPLAYER
UIX
- Bug Fixes
- Armory Unlock Challenges will now display a splash upon completion.
- Operators will no longer appear to have two Riot Shields equipped in the Lobby.
- Removing certain Conversion Kits is now properly reflected in the Gunsmith.
- Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
- Corrected positioning of the FJX Horus in the Gunsmith.
- Calling Card and Emblem rewards from Weapon Mastery completion are now displayed properly in the After-Action Report.
- Removing a Weapon Sticker in the Gunsmith will no longer cause the placement indicators to disappear.
- Revised Pros/Cons labels for multiple Attachments to better reflect their true properties.
GAMEPLAY
- Improved deprioritization of spawn locations while any Killstreak is active and nearby.
PROGRESSION
- Ripper Light Stock for the FJX Horus will no longer appear locked and without unlock requirements.
- Improved tracking of one-shot kills for the What’s Your Sign? Camo for the MORS.
MAPS
- Shipment
- Added additional spawn points to improve the probabality of a quality spawn selection in Team Deathmatch, Domination, and Hardpoint Modes.
- Tanked
- Enemy nameplates are no longer visible through the walls of the Tunnel.
WEAPONS & ATTACHMENTS
» Assault Rifles «
- SVA 545
- Increased maximum damage range from 31.8m to 44.5m (+40%).
- Increased near-medium damage range from 44.5m to 51.8m (+17%).
- Increased medium damage range from 51.8m to 61m (+18%).
» Submachine Guns «
- FJX Horus
- Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.
» Light Machine Guns «
- TAQ Evolvere
- Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.
» Sniper Rifles «
- MORS
- Hurricane 9 Variable Optic
- Removed the ability to equip this incompatible Attachment.
- Photonic Charge Barrel
- Improved consistency of penetration damage through enemy Operators.
- Hurricane 9 Variable Optic
PERKS
- Ninja Vest (Vest)
- While equipped with Reinforced Boots, players now gain the effects of Running Sneakers.
- Compression Carrier (Vest)
- Kills with a Launcher will now immediately trigger health regeneration.
EQUIPMENT
- EMD Grenade (Tactical)
- Changed the tracker removal keybind to Interact on keyboard input devices.
- Improved prioritization when multiple actions are available for the tracker removal keybind.
- Tracker removal time is now aligned with the HUD progress bar.
- Scatter Mine (Tactical)
- Enemy stun effects are now correctly applied in Hardcode Modes.
- C4 (Lethal)
- Detonation can no longer occur until stuck to a surface for 500ms.
Note: This mechanic was expected for the Season 3 update but did not function as intended at the time of release.
KILLSTREAKS
- Guardian-SC
- Ledge Hanging after equipping the Guardian-SC will no longer cause the player to become unable to fire their Weapon.
- Remote Turret
- Attempting to deploy while swimming will no longer cause the player to become unable to fire their Weapon.