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Home Patch Notes

Call of Duty: Modern Warfare 2 and Warzone October 11 Patch Notes

Angel Kicevski by Angel Kicevski
October 11, 2023
in Patch Notes
0

The October 11 update for Call of Duty: Modern Warfare 2 and Warzone has been released, featuring an assortment of bug fixes and changes to weapon balancing. The adjustments focus on making the gameplay experience more stable and balanced for all players. You can find the full patch notes below.

Modern Warfare 2 and Warzone October 11 Patch Notes

GLOBAL

OPERATORS

Adjustments

  • Gaia (Operator Nova Skin)
    • Added VFX to base skin that reflects the same level of visibility as BlackCell skin
    • Improved visibility compensation

BUG FIXES

  • Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections
  • Fixed an issue that could display incorrect unlock criteria for some Finishing Moves
  • Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab
  • Fixed an issue where selected Operator Finishing Moves could become reset

WARZONE

WEAPONS

The following weapon balance changes are only reflected in Warzone.

 

Weapon Balancing

 

» Assault Rifles «

  • Kastov 545
    • Mid Damage increased
  • Kastov 762
    • Close Damage Range decreased
    • Mid Damage decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • Kastov-74u
    • Close Damage Range increased
    • Close-mid Damage Range increased
  • Lachmann-556
    • Close Damage increased
    • Close-mid Damage increased
    • Head Damage Multiplier decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • M13B
    • Close Damage Range decreased
  • TR-76 Geist
    • Close Damage decreased
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased

» Submachine Guns «

  • ISO 9mm
    • Far Damage decreased

 

  • Lachmann Sub
    • Close Damage decreased
    • Head Damage Multiplier increased
    • Neck Damage Multiplier increased

 

  • Lachmann Shroud
    • Burst-fire Neck Damage Multiplier decreased
    • Burst-fire Upper Torso Damage Multiplier decreased

 

  • Minibak
    • Close-mid Damage Range increased

 

  • MX9
    • Close-mid Damage increased
    • Close-mid Damage Range decreased
    • Neck Damage Multiplier increased

Attachments 

  • Lockwood 300
    • Maelstrom Dual Trigger
      • Close Damage Range decreased
      • Close-mid Damage Range decreased

WARZONE RANKED PLAY

  • Closed a SR exploit (Alt+F4).
    • We’ll continue to monitor Warzone Ranked Play to maintain integrity and stability.

BUG FIXES

 

  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller
  • Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ
Tags: ActivisionCall of DutyInfinity WardModern Warfare 2Raven SoftwareWarzone
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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