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Blizzard Eases Up Season 3 Dungeons Ahead of Patch 11.2 Launch

Season 3 dungeons will feel easier than Season 2 despite health boosts, final PTR testing underway.

Mihaela Kicevski by Mihaela Kicevski
July 29, 2025
in News, PC
0

Blizzard has announced the last round of PTR testing for World of Warcraft Patch 11.2, focusing on Season 3 dungeons. Even with a 10% bump in enemy health, these dungeons should feel easier than their Season 2 counterparts. That’s kinda surprising, right? The test runs from July 29 to August 5 and covers returning dungeons from The War Within, plus some major tweaks to Halls of Atonement and Tazavesh.

Season 3 Dungeon Testing Details

The PTR testing kicks off on July 29 at 18:00 PDT and wraps up on August 5 at 10:00 PDT. The spotlight’s on these dungeons:

  • Eco-Dome Al’dani
  • The Dawnbreaker
  • Ara-Kara, City of Echoes
  • Priory of the Sacred Flame
  • Operation: Floodgate
  • Halls of Atonement
  • Tazavesh: Streets of Wonder
  • Tazavesh: So’leah’s Gambit
  • Tazavesh, the Veiled Market (Hard Mode)

General adjustments include:

  • Mythic+ item level scaling increased from 710 to 723 at keystone level 10 and above.
  • Enemy health increased by 10%, while their damage stays the same.
  • Developer’s note: Player damage is higher than expected, so the health increase is meant to balance class gameplay. Overall, Season 3 dungeons should feel a bit easier than Season 2 for similarly geared players. Blizzard will keep an eye on feedback during testing.

Key Dungeon Changes

Halls of Atonement

  • General
    • Creature spawns near each Shard of Halkias updated.
    • Reduced creature density before the Echelon encounter.
  • Depraved Collectors
    • “Collect Sins” mechanic removed.
    • “Siphon Life” changed to a channeled spell, no longer dispellable by Magic, and has a longer cooldown.
  • Depraved Obliterator
    • “Mark of Obliteration” aura duration increased from 8 to 12 seconds; cooldown increased.
  • Stoneborn Eviscerator
    • “Glaivestorm” ability removed.
    • “Hurl Glaive” cooldown increased.
  • Stonefiend Anklebiter
    • “Ankle Bite” initial damage reduced by 60%; debuff duration shortened from 8 to 5 seconds.
  • Stoneborn Reaver
    • “Mortal Strike” healing reduction lowered from 50% to 35%.
    • Fixed issue where pets were damaged and stunned by “Turn to Stone”.

Tazavesh, So’leah’s Gambit

  • “Invigorating Fish Stick” no longer counts as a totem.
  • Corsair Officer
    • “Sword Toss” cast time removed; damage cut by 45%.
  • Time Cap’n Hooktail
    • “Anchor Shot” now shows a visual target on the player while casting.
    • “Temporal Detonation” won’t trigger on player death and has 25% less damage.

During testing, players can get and customize Mythic Keystones from vendors in Stormwind and Orgrimmar. Dungeon Teleports NPCs will help with quick travel.

So, are these changes gonna make dungeons feel smoother or too easy? I’m curious how the community reacts once they jump in. The balance act between challenge and fun is tricky, but Blizzard seems to be trying something different here. Wow, a 10% health increase, but easier dungeons?

Tags: BlizzardThe War Withinworld of warcraft
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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