Activision released a January 13 patch for Call of Duty: Black Ops 7 that adjusts a wide range of weapons and addresses multiplayer, Zombies, and Endgame stability problems.
The update alters damage profiles and handling on several assault rifles, SMGs, marksman rifles, and more. Notable entries targeted include the Maddox RFB, M15 MOD 0, AK-27, Sturmwolf 45, and the XR-3 Ion. Multiplayer fixes add collision to spots where players could leave the map on Fringe, Yakei, and Meltdown. Flagship has been temporarily removed from the map pool while a stability issue is investigated. The patch also closes an exploit with the Bankroll perk and restores XP progression for the Stim Shot overclock.
CPG previously published the full Season 1 patch notes with new maps and weapons for additional context in its Season 1 overview.
PATCH NOTES
Black Ops 7 January 13 Patch
General
- Base Sprint to Sprint Fire Time (used with Gung Ho perk) now matches base Sprint to Fire Time for all weapons.
Assault Rifles
Maddox RFB
General Adjustments
- Recoil increased
- All movement speeds reduced by 0.05 m/s
Damage Adjustments
- Maximum Damage: 28
- Range: 0 – 12.7m (was 0 – 19.1m ↓)
- Medium Damage: 19
- Range: 12.8 – 27.9m (was 19.2 – 33m ↓)
- Minimum Damage: 16
- Range: >27.9m (was >33m ↓)
Maddox RFB – 13″ MFS Echo-Fire Barrel
Damage Adjustments
- Maximum Damage: 23
- Range: 0 – 20.3m (was 0 – 22.9m ↓)
- Medium Damage: 19
- Range: 20.3 – 34.3m (was 30 – 36.8m ↓)
- Minimum Damage: 16
- Range: >34.3m
Additional Adjustments
- Recoil increased
M15 MOD 0
Damage Adjustments
- Maximum Damage: 21
- Range: 0 – 30.5m (was 0 – 38.1m ↓)
- Medium Damage: 18
- Range: 30.5 – 46.4m (was 38.2 – 46.4m ↓)
- Minimum Damage: 17
- Range: >46.4m
Additional Adjustments
- Slide-to-Fire increased: 420ms → 430ms
- Hip Spread increased by 0.1°
- All movement speeds reduced by 0.05 m/s
16″ Reticulated Barrel
- Headshot multiplier increased: 1.55x → 1.6x
AK-27 (Battle-Scar Conversion)
Conversion Adjustments
- Fire Rate penalty reduced: 100% → 70%
- Movement penalties removed
- ADS penalty reduced: 60ms → 30ms
- Sprint-to-Fire penalty reduced: 60ms → 30ms
- Fixed Comb attachment persistence issue
X9 Maverick
14.6″ MFS Pulse Load+ Barrel
- Damage Range penalty reduced: 25% → 13%
- ADS improvement increased: 20ms → 30ms
- Sprint-to-Fire improvement increased: 15ms → 25ms
- Movement Speed bonus increased by 0.03 m/s
DS20 Mirage
Damage Adjustments
- Maximum Damage: 27
- Range: 0 – 22.9m (was 0 – 20.3m ↑)
- Medium Damage: 23
- Range: 23 – 44.5m
- Minimum Damage: 22
- Range: >44.5m
Mirage Tandem Launcher Adjustments
- Burst delay improved: 350ms → 300ms
- Swap time improved: 550ms → 420ms
Submachine Guns (SMGs)
Sturmwolf 45
Damage Adjustments
- Maximum Damage: 30 (was 29 ↑)
- Other damage ranges unchanged
Additional Adjustments
- Headshot multiplier increased: 1.2x → 1.26x
15″ Regnant Barrel
- Headshot multiplier increased: 1.25x → 1.35x
- Vertical recoil penalty reduced: 45% → 30%
- Horizontal recoil penalty reduced: 20% → 15%
Sturmwolf 45 – MFS Tigris .40 Cal Mag
Damage Adjustments
- Medium Damage Range 2: 23 (was 22 ↑)
Additional Adjustments
- Headshot multiplier increased: 1.2x → 1.26x
- Vertical recoil penalty reduced: 80% → 65%
- Horizontal recoil penalty reduced: 40% → 30%
- Recoil deviation penalty reduced: 50% → 35%
Kogot-7
Damage Adjustments
- Minimum damage reduced: 14 → 13
Ryden 45K
General Adjustments
- Reduced gun kick and view kick harshness
Razor 9mm
12″ MFS Sidewinder Barrel
- Horizontal & vertical recoil improvement increased: 10% → 25%
- Recoil stabilization increased: 15% → 25%
- ADS penalty increased: 15ms → 20ms
- Sprint-to-Fire penalty increased: 15ms → 20ms
Dravec 45
Damage Adjustments
- All damage ranges reduced across the board
Additional Adjustments
- ADS time increased: 230ms → 235ms
Carbon 57
Damage Adjustments
- Maximum Damage: 23 (was 22 ↑)
- Medium Damage 1: 19 (was 18 ↑)
- Medium Damage 2: 16 (was 15 ↑)
- Minimum Damage: 14 (was 13 ↑)
Handling Adjustments
- ADS: 240ms → 245ms
- Sprint-to-Fire: 170ms → 180ms
- Tactical Sprint-to-Fire: 290ms → 300ms
- Slide-to-Fire: 360ms → 380ms
- Dive-to-Fire: 440ms → 460ms
- Fixed iron sight ADS alignment
MPC-25
General Adjustments
- Reduced random gun kick and view kick deviation
Kühn Ported Comp
- Sprint Fire Hip Spread bonus reduced: 25% → 15%
8.6″ MFS Stratus-X Barrel
- Range increased across all damage tiers
VAS Tactical Scale Stock
- Sprint Fire Hip Spread bonus reduced: 15% → 10%
LMGs
Sokol 545
General Adjustments
- Reduced recoil on default fire mode
- Reduced View Kick strength and deviation on fast fire mode
Marksman Rifles
M8A1
MFS Striker Tactical Stock
- Tac Stance spread bonus increased: 63% → 66%
- Flinch penalty reduced: 40% → 18%
2mw Adaptive Tactical Laser
- Tac Stance aim walking speed increased: 0.4 → 0.9 m/s
Sniper Rifles
XR-3 Ion
General Adjustments
- Improved shot queuing window to prevent accidental follow-up bursts
Pistols
Velox 5.7
4″ MFS Celeste Barrel
- Hip Spread improved by 15%
- Jumping/Landing stability increased: 40% → 60%
- Fixed Swap Speed bonus not applying
CODA 9
General Adjustments
- Adaptive Discharge Mod and MFS DeltaCell Bulk Mag can no longer be equipped together
Launchers
A.R.C. M1
General Adjustments
- Shots no longer queue during overheat cooldown
Special Weapons
NX Ravager
General Adjustments
- Fixed projectile velocity and arc inconsistencies
Melee Weapons
Ballistic Knife
General Adjustments
- Weapon no longer auto-stows when out of ammo
- Remains equipped after last blade is fired
Multiplayer
Maps
- Fringe
- Added collision to areas where players could get out of the map.
- Yakei
- Added collision to an area where players could get out of the map. (Added Jan. 9)
- Meltdown
- Added collision to an area where players could get out of the map. (Added Jan. 9)
- Flagship
- Flagship has been temporarily removed from the map pool due to a stability issue. (Added Jan. 9)
Perks
- Bankroll
- Closed an exploit where Bankroll could grant all Perks when using the Specialist Wildcard. (Added Jan. 9)
Equipment
- Stim Shot
- Addressed an issue preventing XP Progression on the Stim Shot Overclock. Stim Shot will now also gain progress when healing at least 10HP.
Audio
- Reduced the frequency of Announcer voice lines in The Ghouls.
Stability
- Addressed stability issues when using the Rhino Scorestreak. (Added Jan. 9)
- Added various stability fixes.
Zombies
UI
- Addressed an issue where the After Action Report could show an Armory unlock for the NX Ravager after the player had already unlocked it.
Stability
- Added various stability fixes.
Endgame
Gameplay
- Addressed an issue where party members could be pulled out of the Endgame cinematic early and lose their loadout after defeating Faulkner when in a party.
- Addressed an issue where calling in a Rhino or Power Armor while holding a melee weapon would cause the player to lose their Exotic weapon and melee weapon rarity.
- Addressed an issue where Supply Crates could be opened more than once.
The update also includes miscellaneous fixes and quality of life improvements across the game.
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Call of Duty: Black Ops 7
Developed by Treyarch, Raven Software




















