Take-Two Interactive’s 2K Games recently swapped out the leadership team behind BioShock 4 following a reportedly failed internal review. This shakeup is a clear sign that the publisher isn’t settling for just “good”, they want something better.
Cloud Chamber’s studio head, Kelley Gilmore, has stepped down, and creative director Hogarth de la Plante has shifted to a publishing role. De la Plante isn’t new to the series; he worked on the original BioShock in level design, art, and programming. Still, the review flagged the narrative as a weak point that needs a serious overhaul.
According to Bloomberg, 2K executives weren’t happy with the project’s direction, which also led to the cancellation of a planned remake of the original BioShock earlier this year. Cloud Chamber developers were told the studio must become “more agile and efficient,” sparking concerns about potential layoffs.
2K issued a statement saying, “We are working hard to set BioShock up for the best possible future. Right now, we have a good game, but we are committed to delivering a great one. We are working closely with leadership at the studio to define this path.” They also confirmed the leadership changes and stressed their dedication to exceeding fan expectations.
The new BioShock game was first announced back in December 2019, but details have been scarce since. It’s being developed by Cloud Chamber, a studio explicitly created for this project, with teams based in San Francisco and Montréal.
So, what’s going on behind the scenes? It seems 2K is pushing hard to get this right, and maybe so, a few bumps along the way. The narrative revamp might be precisely what the series needs, but will the changes come in time? Yikes, it’s a tough spot to be in.
What do you think this means for the future of BioShock? Are you worried or excited? Speak for yourself in the comments below.