Bethesda Game Studios is aiming for Fallout 5 to be the kind of game players can spend an enormous amount of time with. In a December 23 interview with Game Informer, design director Emil Pagliarulo said the studio wants Fallout 5 to be a long-running experience – not a 20-hour story, but something players can return to for hundreds of hours.
“I would be happy with a game that is as successful as the previous Fallout games that continues to give fans what they love, you know, and to give them a story that they can get into and systems that they love and really just an experience that they play not for 20 hours and not for 100 hours, but an experience they can play for 200, 300, you know, 600 hours, because that’s the kind of games we make. That would be my hope going forward: Keep doing what we’ve done, and also to evolve.”
The 600-hour figure is an ideal rather than a promise. Bethesda’s recent entries, plus Fallout 76’s long tail of updates and Creation Club content, show the studio is comfortable with expansive roadmaps and long-term support. Pagliarulo framed the goal as part of keeping the series’ systems and stories deep enough to sustain prolonged play.
There are few concrete details about Fallout 5 yet, and no release window. Todd Howard has previously tied the franchise’s future to the ongoing television show, and internal coverage earlier this month noted the studio is still heavily invested in Fallout 76 as a live project. Todd Howard said Fallout 76 is the game Bethesda is still working on most, which helps explain why the next full single-player release feels distant.
For now, the takeaway is simple, Bethesda is planning for Fallout 5 to be vast and persistent, with a playtime target that runs into the hundreds of hours rather than tens.
Follow coverage of Fallout 5 and Bethesda on X, Bluesky, YouTube, and Instagram.



















