In an interview published December 20, 2025, with GamesRadar+, Emil Pagliarulo, lead writer on Fallout 3, said Bethesda was nervous about its first full take on the series and focused on honoring the original games.
Pagliarulo described Fallout 3 as a transitional project where the studio wanted to respect the franchise’s legacy. He said that after owning the IP the team still felt like they had to be careful creatively, and that caution shaped the first Bethesda entry. By the time Fallout 4 arrived, Pagliarulo said the team had loosened up. He summed it up bluntly: “we don’t have to be so reverential now,” and that comfort let developers add new ideas rather than leaning only on nostalgia.
The interview also situates Bethesda’s run with the series: the studio gained the Fallout license in 2004, bought the IP in 2007, and pushed the franchise onto consoles with Fallout 3 in 2008. Bethesda later published Obsidian’s New Vegas, which many players still praise alongside Bethesda’s entries. For another look at how Fallout’s look and tone were shaped inside Bethesda, see our piece on the former lead artist’s handwritten font work and that infamous bit of graffiti in the games about the font’s origins and the story behind the F*** YOU graffiti.
Pagliarulo’s comments are part of a wider conversation about how studios handle legacy franchises when making big changes, and they give a clear timeline for when Bethesda began to feel more at ease putting its own stamp on Fallout. Stay connected for more Fallout coverage on X, Bluesky, YouTube, and Instagram.





















