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Best McGinnis Turret Build That Pretty Much Destroys Everything

Angel Kicevski by Angel Kicevski
September 7, 2024
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Home Guides Deadlock Mcginnis

McGinnis is a tanky hero who can pretty much take advantage in the Early Game. With McGinnis, you’re very tanky and annoying, so make sure you persist in being the same throughout the whole game.

Use your turrets smartly, use walls to block enemies, heal for sustain and pushes, and use your ult to push and team fight. Your ultimate can kill the hard creep camp, your heal lets you trade shots in the lane, and your huge magazine lets you last hit and deny orbs like a god. Focus on early survivability and weapon damage. Transition into turrets mid-game. In late-game, your turrets are annoying monsters that heal you and make your enemies cry.

Early Game Laning Phase:

Tip: Hover over the icons below to get more details about each item!
Basic Magazine

Basic Magazine

§ 500

+24% Ammo

+15% Weapon Damage

Basic Magazine

Enduring Spirit

Enduring Spirit

§ 500

+75 Bonus Health

+8% Spirit Lifesteal

+4 Spirit Power

Enduring Spirit

Extra Stamina

Extra Stamina

§ 500

+1 Stamina

+10% Stamina Recovery

+7% Fire Rate

Is component of: Superior Stamina

Extra Stamina

Sprint Boots

Sprint Boots

§ 500

+2m/s Sprint Speed

+1 Health Regen

+4% Weapon Damage

Is component of: Enduring Speed

Sprint Boots

Extra Charge

Extra Charge

§ 500

+1 Bonus Ability Charges

+10% Cooldown Reduction For Charged Abilities

+6% Weapon Damage

Is component of: Rapid Recharge

Extra Charge

Optional:

Monster Rounds

Monster Rounds

§ 500

+35% Weapon Damage vs. NPCs

+35% Bullet Resist vs. NPCs

+50 Bonus Health

+1 Health Regen

Monster Rounds

Extra Regen

Extra Regen

§ 500

+2.8 Health Regen

+8% Ammo

+25 Bonus Health

Extra Regen

Healing Rite

Healing Rite

§ 500

+45 Bonus Health

Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

+370 Total HP Regen

+2m/s Sprint Speed (Conditional)

17s Regen Duration

30m Cast Range

Is component of: Rescue Beam

Healing Rite

Mystic Reach

Mystic Reach

§ 500

+15% Ability Range

+5% Spirit Resist

Is component of: Improved Reach

Mystic Reach

Early Game

Your turrets must be spammed, and before the build comes online it’s all you and your aiming skill. Early game your turrets are annoying at best and free souls at worst. A good turret build starts with a cheap and effective gun build.

Fleetfoot

Fleetfoot

§ 1,250

+75 Bonus Health

+25% Slide Distance

Removes the Movement Speed penalty while shooting.

Gain bonus Movement Speed and Ammo.

+4 m/s Movement Speed (Conditional)

+30% Temporary Ammo (Conditional)

4s Duration

Fleetfoot

Enduring Speed

Enduring Speed

§ 1,750

+1.4 m/s Move Speed

+2m/s Sprint Speed

+75 Bonus Health

+1.5 Health Regen

Reduces the effect of enemy Movement Slow.

+40% Movement Slow Resist

Enduring Speed

Improved Cooldown

Improved Cooldown

§ 1,250

+16% Cooldown Reduction

+1.5 Health Regen

Is component of: Superior Cooldown

Improved Cooldown

Mystic Vulnerability

Mystic Vulnerability

§ 1,250

+6% Spirit Resist

When the target takes Spirit Damage, they have their Spirit Resist reduced.

-12% Spirit Resist (Conditional)

6s Duration

Is component of: Escalating Exposure

Mystic Vulnerability

Suppressor

Suppressor

§ 1,250

+50 Bonus Health

+2.5 Health Regen

+4 Spirit Power

When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.

+25% Fire Rate Slow (Conditional)

2s Duration

Is component of: Mystic Slow

Suppressor

Optional:

Active Reload

Active Reload

§ 1,250

+10% Weapon Damage

0% ➜ 20% Reload Time

While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal.

+20% Fire Rate (Conditional)

+22% Bullet Lifesteal (Conditional)

7s Duration

Active Reload

Slowing Bullets

Slowing Bullets

§ 1,250

+16% Weapon Damage

+5 Spirit Power

Your bullets apply Movement Slow.

+25% Movement Slow (Conditional)

1.3s Slow Duration

Slowing Bullets

Soul Shredder Bullets

Soul Shredder Bullets

§ 1,250

+6% Weapon Damage

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.

+10% Spirit Amp (Conditional)

+20% Spirit Lifesteal (Conditional)

6s Debuff Duration

Soul Shredder Bullets

Intensifying Magazine

Intensifying Magazine

§ 3,000

+25% Ammo

+20% Weapon Damage

Increases Weapon Damage as you continuously fire your weapon.

+75% Max Weapon Damage (Conditional)

3s Time for Max Damage

Ramps down to 0% when stopping

Intensifying Magazine

Mid Game

Your turret build comes online when you purchase Superior Cooldown and Echo Shard, so keep that in mind. By using your echo shard you can drop two turrets instantly, which can be also used to farm super effectively. You can drop two of these in a fight as well, and dominate super easy.

Heroic Aura

Heroic Aura

§ 3,000

+20% Bullet Lifesteal

+150 Bonus Health

+1 m/s Move Speed

Provides Fire Rate to nearby player minions.

+40% Minions Fire Rate (Conditional)

20m Radius

Provides bonus Movement Speed and Fire Rate to you and nearby allies.

+3 m/s Movement Speed (Conditional)

+25% Fire Rate (Conditional)

30m Active Radius

6s Duration

Heroic Aura

Spirit Lifesteal

Spirit Lifesteal

§ 1,250

+23% Spirit Lifesteal

+75 Bonus Health

Spirit Lifesteal

Superior Cooldown

Superior Cooldown

§ 4,250

+32% Imbued Ability Cooldown Reduction

+26% Non-Imbued Ability Cooldown Reduction

+4 Health Regen

Components: Improved Cooldown

Superior Cooldown

Echo Shard

Echo Shard

§ 6,300

+1 m/s Move Speed

+16% Bullet Resist

+8 Spirit Power

Active: Reset the cooldown of your most recently used non-ultimate ability.

20s Duration

Echo Shard

Optional:

Warp Stone

Warp Stone

§ 3,000

+20% Weapon Damage

+8 Spirit Power

Teleport straight ahead, gaining Bullet Resist.

+30% Bullet Resist (Conditional)

13m Teleport Range

5s Buff Duration

Warp Stone

Fortitude

Fortitude

§ 3,000

+275 Bonus Health

After not taking damage for 11s, gain 4% Max Health Regen.

When you are above 75% health, you have bonus Weapon Damage and Movement Speed.

+25% Weapon Damage (Conditional)

+2 m/s Move Speed (Conditional)

Fortitude

Improved Bullet Armor

Improved Bullet Armor

§ 4,250

+45% Bullet Resist

+10% Weapon Damage

Components: Bullet Armor

Improved Bullet Armor

Improved Spirit Armor

Improved Spirit Armor

§ 4,250

+45% Spirit Resist

+8 Spirit Power

Components: Spirit Armor

Improved Spirit Armor

Improved Reach

Improved Reach

§ 3,500

+35% Imbued Ability Ability Range

+25% Non-Imbued Ability Ability Range

+12% Spirit Resist

+6 Spirit Power

Components: Mystic Reach

Improved Reach

Late Game

Leech

Leech

§ 6,300

+35% Spirit Lifesteal

+35% Bullet Lifesteal

+175 Bonus Health

+12 Spirit Power

+15% Weapon Damage

Leech

Mystic Slow

Mystic Slow

§ 4,250

+100 Bonus Health

+3 Health Regen

+6 Spirit Power

When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced.

+30% Movement Slow (Conditional)

+40% Fire Rate Slow (Conditional)

2s Duration

Components: Suppressor

Mystic Slow

Rapid Recharge

Rapid Recharge

§ 3,500

+2 Bonus Ability Charges

+55% Faster Time Between Charges

+25% Cooldown Reduction For Charged Abilities

Components: Extra Charge

Rapid Recharge

Escalating Exposure

Escalating Exposure

§ 7,550

+15% Spirit Resist

+125 Bonus Health

-15% Spirit Resist On Spirit Damage

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.

+6% Spirit Amp per Stack

15s Duration

0.7s Max Frequency per Target

Escalating Exposure

Optional Late Game

Spiritual Overflow

Spiritual Overflow

§ 6,300

+20% Fire Rate

+15% Cooldown Reduction

+10% Spirit Lifesteal

Gain bonus Spirit Power by charging up with your bullets on enemy heroes.

+45 Spirit Power (Conditional)

50% Buildup Per Shot

18s Duration

Spiritual Overflow

Superior Stamina

Superior Stamina

§ 3,500

+3 Stamina

+20% Stamina Recovery

+30% Air Jump/Dash Distance

+7% Fire Rate

+8 Spirit Power

Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2.

Components: Extra Stamina

Superior Stamina

Soul Rebirth

Soul Rebirth

§ 6,300

+18% Cooldown Reduction

+20% Weapon Damage

+12 Spirit Power

Passive: If you die, after 4s you will respawn at your death location with partial health.

+50% Rebirth Health

Soul Rebirth

Superior Duration

Superior Duration

§ 4,250

+32% Imbued Ability Duration

+26% Non-Imbued Ability Duration

+175 Bonus Health

+15% Weapon Damage

+4 Health Regen

Components: Duration Extender

Superior Duration

Boundless Spirit

Boundless Spirit

§ 9,800

+60 Spirit Power

+300 Bonus Health

+15 Health Regen

+3m/s Sprint Speed

+25% Weapon Damage

Components: Improved Spirit

Boundless Spirit

Tags: DeadlockMcGinnis
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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