McGinnis is a tanky hero who can pretty much take advantage in the Early Game. With McGinnis, you’re very tanky and annoying, so make sure you persist in being the same throughout the whole game.
Use your turrets smartly, use walls to block enemies, heal for sustain and pushes, and use your ult to push and team fight. Your ultimate can kill the hard creep camp, your heal lets you trade shots in the lane, and your huge magazine lets you last hit and deny orbs like a god. Focus on early survivability and weapon damage. Transition into turrets mid-game. In late-game, your turrets are annoying monsters that heal you and make your enemies cry.
Early Game Laning Phase:
[basic_magazine][enduring_spirit][extra_stamina][sprint_boots][extra_charge]
Optional:
[monster_rounds][extra_regen][healing_rite][mystic_reach]
Early Game
Your turrets must be spammed, and before the build comes online it’s all you and your aiming skill. Early game your turrets are annoying at best and free souls at worst. A good turret build starts with a cheap and effective gun build.
[fleetfoot][enduring_speed][improved_cooldown][mystic_vulnerability][suppressor]
Optional:
[active_reload][slowing_bullets][soul_shredder_bullets][intensifying_magazine]
Mid Game
Your turret build comes online when you purchase Superior Cooldown and Echo Shard, so keep that in mind. By using your echo shard you can drop two turrets instantly, which can be also used to farm super effectively. You can drop two of these in a fight as well, and dominate super easy.
[heroic_aura][spirit_lifesteal][superior_cooldown][echo_shard]
Optional:
[warp_stone][fortitude][improved_bullet_armor][improved_spirit_armor][improved_reach]
Late Game
[leech][mystic_slow][rapid_recharge][escalating_exposure]
Optional Late Game
[spiritual_overflow][superior_stamina][soul_rebirth][superior_duration][boundless_spirit]