McGinnis is a tanky hero who can pretty much take advantage in the Early Game. With McGinnis, you’re very tanky and annoying, so make sure you persist in being the same throughout the whole game.
Use your turrets smartly, use walls to block enemies, heal for sustain and pushes, and use your ult to push and team fight. Your ultimate can kill the hard creep camp, your heal lets you trade shots in the lane, and your huge magazine lets you last hit and deny orbs like a god. Focus on early survivability and weapon damage. Transition into turrets mid-game. In late-game, your turrets are annoying monsters that heal you and make your enemies cry.
Early Game Laning Phase:
+24% Ammo +15% Weapon Damage Basic Magazine +75 Bonus Health +8% Spirit Lifesteal +4 Spirit Power Enduring Spirit +1 Stamina +10% Stamina Recovery +7% Fire Rate Is component of: Superior Stamina Extra Stamina +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint Boots +1 Bonus Ability Charges +10% Cooldown Reduction For Charged Abilities +6% Weapon Damage Is component of: Rapid Recharge Extra ChargeBasic Magazine
§ 500
Enduring Spirit
§ 500
Extra Stamina
§ 500
Sprint Boots
§ 500
Extra Charge
§ 500
Optional:
+35% Weapon Damage vs. NPCs +35% Bullet Resist vs. NPCs +50 Bonus Health +1 Health Regen Monster Rounds +2.8 Health Regen +8% Ammo +25 Bonus Health Extra Regen +45 Bonus Health Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. +370 Total HP Regen +2m/s Sprint Speed (Conditional) 17s Regen Duration 30m Cast Range Is component of: Rescue Beam Healing Rite +15% Ability Range +5% Spirit Resist Is component of: Improved Reach Mystic ReachMonster Rounds
§ 500
Extra Regen
§ 500
Healing Rite
§ 500
Mystic Reach
§ 500
Early Game
Your turrets must be spammed, and before the build comes online it’s all you and your aiming skill. Early game your turrets are annoying at best and free souls at worst. A good turret build starts with a cheap and effective gun build.
+75 Bonus Health +25% Slide Distance Removes the Movement Speed penalty while shooting. Gain bonus Movement Speed and Ammo. +4 m/s Movement Speed (Conditional) +30% Temporary Ammo (Conditional) 4s Duration Fleetfoot +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring Speed +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved Cooldown +6% Spirit Resist When the target takes Spirit Damage, they have their Spirit Resist reduced. -12% Spirit Resist (Conditional) 6s Duration Is component of: Escalating Exposure Mystic Vulnerability +50 Bonus Health +2.5 Health Regen +4 Spirit Power When you deal Spirit Damage to enemies, you also apply Fire Rate Slow. +25% Fire Rate Slow (Conditional) 2s Duration Is component of: Mystic Slow SuppressorFleetfoot
§ 1,250
Enduring Speed
§ 1,750
Improved Cooldown
§ 1,250
Mystic Vulnerability
§ 1,250
Suppressor
§ 1,250
Optional:
+10% Weapon Damage 0% ➜ 20% Reload Time While reloading, pressing [R] during the highlighted portion will instantly finish your reload and grant you Fire Rate and Bullet Lifesteal. +20% Fire Rate (Conditional) +22% Bullet Lifesteal (Conditional) 7s Duration Active Reload +16% Weapon Damage +5 Spirit Power Your bullets apply Movement Slow. +25% Movement Slow (Conditional) 1.3s Slow Duration Slowing Bullets +6% Weapon Damage Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them. +10% Spirit Amp (Conditional) +20% Spirit Lifesteal (Conditional) 6s Debuff Duration Soul Shredder Bullets +25% Ammo +20% Weapon Damage Increases Weapon Damage as you continuously fire your weapon. +75% Max Weapon Damage (Conditional) 3s Time for Max Damage Ramps down to 0% when stopping Intensifying MagazineActive Reload
§ 1,250
Slowing Bullets
§ 1,250
Soul Shredder Bullets
§ 1,250
Intensifying Magazine
§ 3,000
Mid Game
Your turret build comes online when you purchase Superior Cooldown and Echo Shard, so keep that in mind. By using your echo shard you can drop two turrets instantly, which can be also used to farm super effectively. You can drop two of these in a fight as well, and dominate super easy.
+20% Bullet Lifesteal +150 Bonus Health +1 m/s Move Speed Provides Fire Rate to nearby player minions. +40% Minions Fire Rate (Conditional) 20m Radius Provides bonus Movement Speed and Fire Rate to you and nearby allies. +3 m/s Movement Speed (Conditional) +25% Fire Rate (Conditional) 30m Active Radius 6s Duration Heroic Aura +23% Spirit Lifesteal +75 Bonus Health Spirit Lifesteal +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior Cooldown +1 m/s Move Speed +16% Bullet Resist +8 Spirit Power Active: Reset the cooldown of your most recently used non-ultimate ability. 20s Duration Echo ShardHeroic Aura
§ 3,000
Spirit Lifesteal
§ 1,250
Superior Cooldown
§ 4,250
Echo Shard
§ 6,300
Optional:
+20% Weapon Damage +8 Spirit Power Teleport straight ahead, gaining Bullet Resist. +30% Bullet Resist (Conditional) 13m Teleport Range 5s Buff Duration Warp Stone +275 Bonus Health After not taking damage for 11s, gain 4% Max Health Regen. When you are above 75% health, you have bonus Weapon Damage and Movement Speed. +25% Weapon Damage (Conditional) +2 m/s Move Speed (Conditional) Fortitude +45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +35% Imbued Ability Ability Range +25% Non-Imbued Ability Ability Range +12% Spirit Resist +6 Spirit Power Components: Mystic Reach Improved ReachWarp Stone
§ 3,000
Fortitude
§ 3,000
Improved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250
Improved Reach
§ 3,500
Late Game
+35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +100 Bonus Health +3 Health Regen +6 Spirit Power When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced. +30% Movement Slow (Conditional) +40% Fire Rate Slow (Conditional) 2s Duration Components: Suppressor Mystic Slow +2 Bonus Ability Charges +55% Faster Time Between Charges +25% Cooldown Reduction For Charged Abilities Components: Extra Charge Rapid Recharge +15% Spirit Resist +125 Bonus Health -15% Spirit Resist On Spirit Damage Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. +6% Spirit Amp per Stack 15s Duration 0.7s Max Frequency per Target Escalating ExposureLeech
§ 6,300
Mystic Slow
§ 4,250
Rapid Recharge
§ 3,500
Escalating Exposure
§ 7,550
Optional Late Game
+20% Fire Rate +15% Cooldown Reduction +10% Spirit Lifesteal Gain bonus Spirit Power by charging up with your bullets on enemy heroes. +45 Spirit Power (Conditional) 50% Buildup Per Shot 18s Duration Spiritual Overflow +3 Stamina +20% Stamina Recovery +30% Air Jump/Dash Distance +7% Fire Rate +8 Spirit Power Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2. Components: Extra Stamina Superior Stamina +18% Cooldown Reduction +20% Weapon Damage +12 Spirit Power Passive: If you die, after 4s you will respawn at your death location with partial health. +50% Rebirth Health Soul Rebirth +32% Imbued Ability Duration +26% Non-Imbued Ability Duration +175 Bonus Health +15% Weapon Damage +4 Health Regen Components: Duration Extender Superior Duration +60 Spirit Power +300 Bonus Health +15 Health Regen +3m/s Sprint Speed +25% Weapon Damage Components: Improved Spirit Boundless SpiritSpiritual Overflow
§ 6,300
Superior Stamina
§ 3,500
Soul Rebirth
§ 6,300
Superior Duration
§ 4,250
Boundless Spirit
§ 9,800