Before doing this build, I have to say that the build is super annoying as it demolishes enemies. If everything goes fine for you, that means you’ll be hated quite a bit from the enemy team. The double bomb build is very strong against everyone in the game. The only hard thing is to land a proper hook. Let’s take a look at Bebop’s build below:
Early Game / Laning Phase (These are Good Items to Sustain the Lane and Also Dominate)
+2.8 Health Regen +8% Ammo +25 Bonus Health Extra Regen +8 Spirit Power +1 Health Regen +35 Bonus Health Is component of: Improved Spirit Extra Spirit +40 Spirit Shield Health +6% Weapon Damage Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit. 35 Bonus Damage Is component of: Improved Burst Mystic Burst +15% Ability Range +5% Spirit Resist Is component of: Improved Reach Mystic Reach +23% Spirit Lifesteal +75 Bonus Health Spirit Lifesteal +85 Spirit Shield Health +4 Spirit Power When you are above 60% health, deal additional Weapon Damage. +20% Weapon Damage (Conditional) Hollow Point Ward +12% Weapon Damage +4 Spirit Power Your next bullet deals bonus Spirit Damage. +67 Spirit Damage 6s Duration Mystic Shot +16% Weapon Damage +5 Spirit Power Your bullets apply Movement Slow. +25% Movement Slow (Conditional) 1.3s Slow Duration Slowing BulletsExtra Regen
§ 500
Extra Spirit
§ 500
Mystic Burst
§ 500
Mystic Reach
§ 500
Spirit Lifesteal
§ 1,250
Hollow Point Ward
§ 500
Mystic Shot
§ 1,250
Slowing Bullets
§ 1,250
Double Bomb Activated (Followed by the Other)
+1 m/s Move Speed +16% Bullet Resist +8 Spirit Power Active: Reset the cooldown of your most recently used non-ultimate ability. 20s Duration Echo Shard +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved Cooldown +100 Spirit Shield Health +8% Weapon Damage Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it. +10% Max Health Bonus Damage (Conditional) Improved Burst +35% Imbued Ability Ability Range +25% Non-Imbued Ability Ability Range +12% Spirit Resist +6 Spirit Power Components: Mystic Reach Improved Reach +25% Weapon Damage +12 Spirit Power +12% Spirit Resist Your attacks have additional Weapon Damage against enemies above 50% health. +25% Weapon Damage (Conditional) Pristine EmblemEcho Shard
§ 6,300
Improved Cooldown
§ 1,250
Improved Burst
§ 3,500
Improved Reach
§ 3,500
Pristine Emblem
§ 3,000
Late Game (Improving the Spirit Damage)
+21 Spirit Power +3 Health Regen +1m/s Sprint Speed +100 Bonus Health Components: Extra Spirit Is component of: Boundless Spirit Improved Spirit +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved Cooldown +60 Spirit Power +300 Bonus Health +15 Health Regen +3m/s Sprint Speed +25% Weapon Damage Components: Improved Spirit Boundless Spirit +15% Spirit Resist +125 Bonus Health -15% Spirit Resist On Spirit Damage Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. +6% Spirit Amp per Stack 15s Duration 0.7s Max Frequency per Target Escalating Exposure +15% Spirit Lifesteal +15% Spirit Resist +15% Ability Range Imbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay. +40% Damage (Conditional) +50% Movement Slow (Conditional) 18.4m Radius 3s Delay Duration Mystic Reverb +20% Fire Rate +15% Cooldown Reduction +10% Spirit Lifesteal Gain bonus Spirit Power by charging up with your bullets on enemy heroes. +45 Spirit Power (Conditional) 50% Buildup Per Shot 18s Duration Spiritual Overflow +35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +25% Weapon Damage +175 Bonus Health Your bullets apply Movement Slow and reduce the target's outgoing damage on hit. +25% Movement Slow (Conditional) -35% Damage Penalty (Conditional) 2.5s Debuff Duration InhibitorImproved Spirit
§ 3,500
Improved Cooldown
§ 1,250
Boundless Spirit
§ 9,800
Escalating Exposure
§ 7,550
Mystic Reverb
§ 6,300
Spiritual Overflow
§ 6,300
Leech
§ 6,300
Inhibitor
§ 6,300
Defensives and Luxuries (Make Sure You Pick Up the Right Defensives, Usually the Ones Below Fit Him Good)
+45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +125 Bonus Health +8 Spirit Power +8% Fire Rate Active: Become immune to bullets and melee attacks. 3.5s Duration 22s Cooldown Metal Skin +20% Spirit Lifesteal +12% Cooldown Reduction Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power. +700 Bullet Shield (Conditional) +700 Spirit Shield (Conditional) +40 Spirit Power (Conditional) 15s Duration Diviner's Kevlar +16% Spirit Resist +8% Bullet Resist Active: Reset the cooldown of all your abilities and restore all your charges. 200s Duration Refresher +1 Sprint +75 Health +8% Ability Range Active: Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast. +300 Bullet Shield +300 Spirit Shield +2 m/s Move Speed 5s Duration 35m Cast Range Divine Barrier +600 Bonus Health +20% Melee Damage +20% Weapon Damage Active: Gain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%. +40% Bullet Resist (Conditional) +40% Spirit Resist (Conditional) +35% Movement Slow (Conditional) 10m Radius 7s Duration Colossus +150 Bonus Health +15% Spirit Resist +1 m/s Move Speed +12 Spirit Power Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling. 6s Duration 60s Cooldown UnstoppableImproved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250
Metal Skin
§ 3,000
Diviner's Kevlar
§ 6,300
Refresher
§ 6,300
Divine Barrier
§ 1,250
Colossus
§ 6,300
Unstoppable
§ 6,300