The latest hotfixes for BeamNG.drive version 0.36 just rolled out, fixing many glitches that were messing with the driving experience. From school bus steering to force feedback quirks, the devs hammered down on vehicle bugs and control issues that players reported after the update. Let me walk you through what’s new and what’s been patched.
Patch Notes for v0.36.2 (June 19, 2025)
Vehicles
- Gavril MD-Series
- Added school bus skin UV template.
- Fixed steering shaft angle on armored and bus bodies.
- Corrected push bumper position on extended and crew frame.
- Fixed various shifter issues.
- Resolved floating turn signals, mirror attachments, and windshield wiper glitches on school bus.
- Fixed school bus gauge cluster attachment to main dash.
- Burnside Special
- Fixed front license plate position on facelift bumper.
- Fixed frame stretching when rear gasser suspension breaks off.
- Corrected passenger side mirror aim.
- Hirochi SBR4
- Fixed default color of base RWD Manual.
- Hirochi Sunburst
- Fixed wrong pedals in some configs.
- Ibishu Covet
- Fixed missing taillight flares on USDM taillights.
- Ibishu Miramar
- Removed duplicate rear license plate slot on ute body.
- Fixed incorrectly animated turn signal stalk on LHD dashboard.
- Fixed wrong pedals in some configs.
- Miramighty: replaced 4-speed shifter with 5-speed to match transmission and fixed production years.
- Fixed broken taillight and headlight deformGroups.
- Ibishu Pessima (1996)
- Fixed missing texture error on metric gauges.
- Soliad Wendover
- Fixed missing clutch pedal on sequential transmission.
- Common
- Fixed wrong material on steelwheel_01a_old.
- Fixed roofbar mattress load conflicting with parts on several cars.
Gameplay
- Added a prefab to Helter Skelter crawl mission for better pathing.
User Interface
- Fixed typos in Radial Menu and tutorial that were literally unplayable.
Input & Force Feedback
- Fixed multiple cases where Force Feedback stopped working properly. Issues like losing vibration after switching vehicles, customizing, or exiting to walk mode should be gone now. If you still see problems, report them!
- Fixed inability to customize controls and settings with certain mods installed. This caused missing bindings, incorrect force feedback feel, and saving problems.
- Improved how to enable/disable gamepad vibration based on community feedback. By default, vibration is active if you never customized your steering binding. To change it: go to Options > Controls > Force Feedback, select your steering binding, then adjust the Force Feedback Configuration settings. Enable vibration by checking Enabled and setting feedback type to Gamepad Vibration with strength at 100 as a starting point. Disable by unchecking Enabled.
Rendering
- Fixed crashes caused by asset loading errors.
Modding
- Renamed DO_NOT_INSTALL_MODS_HERE.txt to appear on top in file explorers. Reminder: Do NOT copy mod files inside the game install folder or extract ZIPs there. Avoid running .EXE files from third-party sites unless very cautious. Follow official mod installation steps to avoid issues like mods deleting during updates or Safe Mode problems.
Patch Notes for v0.36.1 (June 17, 2025)
Vehicles
- Gavril MD-Series
- Fixed mismatched final drives on off-road school bus config.
- Ibishu Miramar
- Fixed export sedans wrongly labeled as “coupe”.
- Fixed early GTZ headlight misplacement.
Gameplay
- Fixed “Fling downwards” and “Boost backwards” hotkey actions not working.
- Fixed “Deflate random tire” action and added it to Radial Menu.
Early Preview: Career Mode
- Fixed bonus objectives granting rewards multiple times instead of once.
Missions
- Fixed map opening during challenge loading/unloading transitions that could break the game.
- Corrected Mountain Drifting mission thumbnail.
- Disabled node grabber and map modes during cannon missions.
Input & Force Feedback
- Fixed broken force feedback when steering angle will 0 instead of actual angle (e.g., 900 degrees).
- Added default steering wheel angle for Logitech G920, Thrustmaster TS-XW Racer, SimXperience AccuForce, Logitech Momo, and OpenFFBoard.
- Changed how to enable vibration feedback: If you haven’t changed your Xbox controller steering binding before, vibration is enabled by default. If you have, enable it by going to Options > Controls > Vehicle, selecting your steering binding, scrolling to Force Feedback Configuration, and checking Enabled and Use gamepad vibration. Strength starts at 100 but can be adjusted. Disable by unchecking Enabled.
Wow, that’s quite a list, right? BeamNG.drive’s team really went through the nitty-gritty stuff, fixing everything from how a school bus steers to the tiniest UI typos. I gotta say, the force feedback fixes sound like a godsend for anyone who’s been frustrated by their wheel or controller suddenly going silent mid-session. Have you noticed any of these bugs in your gameplay?