The new free-to-play Battlefield 6 battle royale, REDSEC, is live and running core servers at 30Hz for most of a match, then switching to 60Hz for the final fight, the game’s lead producer said on X. REDSEC launched alongside Battlefield 6’s Season 1 update and drew more than 500,000 players on Steam in its first day.
What David Sirland said
When a player questioned the choice of a 30Hz tick rate in a modern battle royale, David Sirland replied that the game jumps to 60Hz for the endgame. He added that the team believes the 30Hz baseline “beats most of the competition baselines too.”
Its 60hz for the final fight. If you make it there. Also, Id argue our 30 beats most of the competition baselines too.
— David Sirland (@tiggr_) October 28, 2025
For context, older tracking of FPS tick rates shows big variation across popular shooters – Warzone often runs around 20 to 24Hz on match servers, Fortnite generally runs at 30Hz for large lobbies, and some titles hit 60Hz with fewer players. REDSEC’s 30Hz with 100 players sits in the middle of that spread, while the 60Hz endgame is intended to sharpen the feel when the match narrows.
Why 30Hz then 60Hz?
Sirland pointed out that past Battlefield entries had different server setups because they weren’t running the same player counts. The developer’s argument is that the extra engineering work pushed 30Hz to a stable place at large player counts, and that the engine can switch up to 60Hz when the match reaches its final phases.
REDSEC’s launch was part of Battlefield 6’s Season 1 rollout, which added a new map, modes, vehicles, and weapons; the official Season 1 update notes are available on EA’s site. We previously covered REDSEC’s launch and how to get the battle royale on PC, PS5 and Xbox, and also flagged the early reports about initial mode availability. There’s already community chatter about performance trade-offs and whether a dynamic tick-rate approach is preferable to a single higher baseline. Some players welcome the endgame boost to 60Hz, others say consistency throughout a match matters more to their aim. The discussion is raw and loud, which is exactly what a big online shooter launch looks like.
If you’ve played REDSEC, what did the servers feel like for you – steady, jumpy, or pleasantly tight when the final circles hit? Drop thoughts below and on our channels.





















