Gauntlet arrived alongside REDSEC as a non‑battle‑royale, knockout elimination mode that plays out across Fort Lyndon. Eight squads face off in a series of short missions, and after each round, the lowest scorers get cut until only one squad is left standing.
How to play REDSEC Gauntlet in Battlefield 6
Gauntlet is structured as four rounds of distinct missions. Each round takes place within a compact combat zone taken from Fort Lyndon, and objectives range from holding points to extracting data. Squads earn points by completing objectives, getting kills, and reviving teammates. After each round, the bottom two squads are eliminated, so surviving matters as much as scoring.
Players bring regular multiplayer loadouts into Gauntlet, weapons, training paths, and gadgets carry over, so matches feel more like squad PvP than a classic battle royale. The only battle‑royale elements that show up are armor mechanics and the ability to crawl while downed. If you need help getting REDSEC installed, our guide on how to download REDSEC on PC, PS5 and Xbox walks through platforms and install steps, and our launch primer covers REDSEC’s initial rollout.
Backfilling:
If a squadmate drops the match, the game will either assign you a replacement or move you into another squad. The goal is to have 4 players per squad for each mission.
All mission types in REDSEC Gauntlet
Circuit
Think Domination with more movement. Multiple consoles spawn across the zone and you gain one point every 20 seconds for every console your squad controls. The number of consoles varies by round, so prioritize the ones that stack the fastest.
Contract
Every life matters. You get one point for a kill, one point for a revive, and 15 points for wiping an enemy squad. If an opposing squad is fully wiped, they’re eliminated from the Gauntlet immediately. The mission ends when a target number of squads are eliminated or the timer runs out.
Deadlock
Multiple zones rotate across the map, and holding any zone for three seconds awards a point. Point gains don’t scale with squad numbers on a zone, so splitting up can pay off if the opposition is thin.
Decryption
Squads pick up beacons and must hold them for 50 seconds to score 10 points. Each player can carry one beacon, but carrying reveals you on the minimap and sprinting stops the calibration, so moves must be measured and coordinated.
Extraction
Collect up to 10 data drives that spawn around the map and deliver them to extraction drones. Drones have a cooldown and are available only briefly after a deposit, so time your extractions or risk losing drives to enemies.
Heist
Only appears as the final mission. Its Capture the Flag with cases: steal enemy cases and return them to your base while defending your own. Each capture is worth 10 points and can swing the Gauntlet outcome late.
Vendetta
The first kill makes that player a High Value Target. Protect your HVTs and remove enemy ones. An HVT scores one point every five seconds they stay alive, and every HVT is always visible on the minimap.
Wreckage
Squad Rush with M-COMs. Multiple M-COM targets and plantable bombs spawn around the zone. Carrying a bomb reveals your position on the map, and it will detonate if not planted in time.
Gauntlet rewards squads that can switch roles on the fly, one round you’re holding consoles, the next you’re babysitting a beacon carrier, so communication and simple role assignments go a long way. If staying alive matters as much as scoring, treat each round like a miniature match: play for points but avoid reckless trades that drop your squad into the elimination zone.
See our coverage of REDSEC’s free-to-play launch and the guide on how to download REDSEC.
Questions, outraged takes, or triumphant victory speeches belong in the comments. Follow us on X, Bluesky, YouTube.



















