Battlefield Studios states that Battlefield Labs and its most vocal players played a significant role in shaping Battlefield 6, influencing balance, weapon design, and other systems long before the game reached a wider audience. Studio representatives add that early public playtests allowed changes while the game remained in development, rather than after launch. Some observers note the current excitement puts the new game in a position to challenge Call of Duty for attention in the multiplayer space, with Labs-generated footage and reactions fuelling much of the early conversation.
Battlefield Labs operates as an invite-only public playtest, where dedicated players test builds and share impressions. Lead producer Nika Bender told PC Gamer’s Print Magazine, “Developing on a live game, you can easily get players’ feedback.” Bender says the goal was to fold that feedback into the final game so it would reflect what players wanted. After a rocky Battlefield 2042 launch, the turnaround for Battlefield 6 looks substantial. Criterion Games design director Fasahat Salim said Labs testing has included adjustments to time-to-kill and time-to-death, and that many of those experiments have informed the current approach to balance.
One significant design shift is the adoption of open weapons, which grants players greater control over loadouts and fosters more creative builds. Salim framed weapon testing and similar experiments as part of a broader effort to mix fresh ideas with fan-favourite mechanics. Allowing players inside early also acted as a marketing trick, initial hype was amplified by leaks that spread from Battlefield Labs, which seeded discussion across social platforms long before wider previews.
Salim added that Labs will probably remain part of the development process in the future, a commitment that matters if studios want feedback to stay central rather than sidelined. An earlier example of what happens when feedback is deprioritised can be found in reporting about a Call of Duty director and cosmetics calibration promises. The emphasis on Labs and community testing changes how development trade-offs are surfaced and who gets to test them, with consequences for players, streamers, and studio planning. Feel free to share thoughts in the comments and follow or subscribe to CPGG on X, Bluesky and YouTube.