Battlefield 6 introduces Portal mode, a feature that was available back in Battlefield 2042, if my memory serves me right, designed to keep the game feeling fresh years after its release. This mode hands players the tools to create custom maps and modes, encouraging creativity and ongoing engagement.
Earlier this year, it was revealed that Battlefield Portal would return for this installment, with a confirmation during the multiplayer reveal that players would be able to build their own distinct experiences. The developers have now shared their thinking behind Portal mode.
In an interview with VideoGamer, UX director Alan Pimm discussed how the team aimed to improve Portal mode from its version in Battlefield 2042. They noticed that players wanted more control over terrain and gameplay elements, not just picking preset modes but mixing and matching parts to their liking.
Pimm explained that creations made in Portal can become full-fledged modes themselves, like a “locked weapons mode.” Yet, if someone tries to create an XP farm, the editor will warn them that no XP will be gained from that mode. Sounds like they’re trying to keep things fair, right?
Players don’t want a game they just finish and forget about. They want to grow with it, change it, or even bring their ideas to life. Pimm summed it up by saying Portal mode was built with longevity in mind, to keep the game feeling fresh long after you first picked it up.
He added that some players might play just an hour, while others could be in for an 8-hour session. The tools aim to accommodate everyone, listening to the community and making creation as accessible as possible. Wow, that’s quite the range.
Meanwhile, Battlefield 6 servers are already bustling, with over 40,000 players queued for the beta, showing strong interest. Plus, some gameplay tweaks like sniper glint nerfs are on the way, which might affect how players approach long-range combat.