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Battlefield 6’s Battle Royale will Use the Same Destruction Tech as Multiplayer

Battlefield 6 developers have confirmed that the battle royale mode will utilize the same destruction systems found in multiplayer, featuring deliberately placed rubble and material-based damage rules.

GamesRadar+ picked up a thread where Battlefield producer David Sirland explained that both battle royale and multiplayer use the “same systems,” and that destruction leaves a “designed aftermath rubble” rather than total collapse. Sirland noted the amount of damage depends on building types and materials, so some structures will hold up differently under fire.

Sirland also warned that simply smashing everything can backfire in terms of gameplay. Their team opted for tactical, readable destruction rather than chaotic ruins, because readable levels make matches easier to follow and more fun to play.

Full context of Sirland’s comment can be found via his post on X:

Balance is applied per material and damage type, with explosions behaving differently from kinetic impacts. Developers said they adjusted these systems after the open beta to keep destruction consistent during regular play while still letting matches feel distinct. Other recent confirmations from the team include a console-only crossplay mode and a class system that has evolved past what appeared in the open beta.

Share your take on the destruction approach and whether you want buildings that fall apart or ones that stand their ground in the comments, and follow us on X and Bluesky.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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