Battlefield 6 will include a new aim assist system called Aim Assist 2.0, according to developers. The change moves toward lighter corrections and more player control by using real-time renders and capsule-oriented meshes, while removing snap zoom and rotational aim assistance.
In an interview with Well Played, Senior Console Combat Designer Matthew Nickerson explained how data from Battlefield 2042 informed the new approach. Crossplay feedback from the previous title helped the team identify where aim assist needed adjustments on Glacier.
Aim Assist 2.0 abandons squares, boxes, and spheres in favour of capsule-oriented meshes and relies on real-time renders for target detection. Nickerson said the system will feel lighter than 2042, with snap zoom removed and no rotational aim assist present to reduce heavy automated corrections.
Open Beta reports noted a visible but restrained aim assist that supported aiming without taking over the action, and comparisons placed it noticeably softer than Call of Duty-style assistance. That balance should make successful engagements feel more dependent on player input and timing when shots connect.
Other recent Battlefield 6 announcements include confirmation that there will be no console-only crossplay feature and a breakdown of performance and resolution for all consoles. Observers will watch how aim assist and those systems affect competitive balance once the game reaches a wider audience.
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