Electronic Arts plans to deploy Battlefield 6 update 1.1.1.0, a sizeable patch that coincides with Season 1 and the arrival of the RedSec battle royale mode. The update bundles movement and animation fixes, weapon handling tweaks, visibility and audio changes, and dozens of map and UI corrections across PC, PlayStation 5, and Xbox.
What to expect at a glance
The patch notes outline a long list of fixes and adjustments. The headline items are smoother landings and stance transitions, a rework of weapon dispersion so accuracy better matches each weapon’s intended role, lighting and visibility fixes that reduce lingering fog and smoke, and audio polis,h including new projectile flyby sounds and improved haptics. Those changes aim to make gunplay and movement feel less jittery and more predictable.
Movement and animation changes
Players should see fewer janky moments when vaulting, sliding or landing. The notes mention fixes for bouncing on spawn or landing, corrected landing animation paths that stopped characters shifting to the side, and a string of fixes for vaulting and prone transitions that prevented players getting stuck or seeing visual glitches. Camera jitter when entering ladders and a double jump-ADS animation are also addressed.
Weapon handling and sights
Weapon dispersion has been rebalanced so lower-damage weapons pick up slightly more spread while higher-damage weapons see a bit less. Sniper rifles used by non-Recon classes no longer add spread; instead, sway begins during the zoom transition so Recon maintains a precision edge. There are also fixes for misaligned red dot sights, bipod mounting problems, and improved reticle settling for automatic weapons to make disciplined burst fire more consistent.
Maps, modes and spawn fixes
The patch resolves a variety of location-specific problems: misaligned ziplines, incorrect deploy-camera placements in Rush, out-of-bounds markers on some maps, and spawn-related bouncing after territory captures in Escalation. Mirak Valley, Liberation Peak, New Sobek City, Siege of Cairo and the Manhattan Bridge each get targeted fixes listed in the notes. If readers want a quick refresher on Season 1 content and maps, we previously covered the Season 1 trailer and reveal details.
Audio, UI and miscellaneous fixes
Audio gets a heavy pass: new missile and rocket flybys, improved explosion crossfades, repaired missing ambient sounds, and tuned haptics for actions like window barging and vehicle collisions. UI work includes new unlock markers for weapons and gadgets, preview videos for particular gadgets, and fixes for end-of-round displays and 16:10 HUD scaling problems.
Vehicles, gadgets and single player
Vehicle fixes include corrected haptics when switching tank weapons and hand clipping fixes for specific seats. Gadget fixes run from floating defibrillators during vaults to deployables surviving debris. Single player receives a couple of stability and cinematic fixes, and Portal sees loading and host image fixes to make custom experiences more reliable.
Notes on certainty
The complete list was published alongside the Season 1 material and reads like an official changelog. For readers who want deeper context on how these changes relate to earlier updates, see our Season 1 patch roundup that covered the initial weapon rebalances and movement fixes in more detail: Battlefield 6 Season 1 patch notes.
Which fixes matter most will depend on how you play. Competitive players will be watching dispersion and sway adjustments, while the rest of the player base will likely notice the smoother vaulting, reduced bounce on spawn, and clearer sightlines after explosions and fires.



















