EA DICE made a big move by nerfing the Assault class’s Weapon Sling gadget in Battlefield 6 just before the open beta, with the change coming in after players voiced concerns about how powerful the gadget was.
In Battlefield 6, there are no default class restrictions, so you can technically grab any weapon or gadget regardless of your class. But the developers added class-defining categories to give you perks when sticking to your class’s signature gear. For the Assault class, the Weapon Sling gadget lets you carry two primary weapons at once, sounds great, right? Well, players thought it was too much.
Battlefield Studios said, “Following feedback from Battlefield Labs participants, it was clear that players felt the earliest iterations of the Weapon Sling Gadget were intruding upon Class Identity with its ability to use Double Assault Rifles, or any other Signature Weapon, and we agreed.”
Following feedback from Battlefield Labs participants, it was clear that players felt the earliest iterations of the Weapon Sling Gadget was intruding upon Class Identity with its ability to use Double Assault Rifles, or any other Signature Weapon and we agreed.
As stated in our…
— Battlefield Comms (@BattlefieldComm) August 1, 2025
So this means you won’t be able to use Assault Rifles, LMGs, or Sniper Rifles as your second weapon with the Weapon Sling anymore. Carbines, DMRs, and Shotguns are still fair game for that second slot.
The nerf hits the Assault class hard. But guess what? It’s still gonna be a popular pick because Shotguns seem crazy strong right now. They can one-shot kill enemies up close and still take down foes with two shots from medium range. Pairing an SMG with a Carbine or DMR might become the new go-to combo for mixing short and long-range fights.
Some players wanted the gadget gone completely, but this nerf feels like a compromise, it cuts down on the overpowered stuff without throwing the baby out with the bathwater. Do you think this tweak is enough to balance things out? Or did they miss the mark?