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Battlefield 6 devs say map size is under review – some maps appear to have reduced player counts

DICE lists map design size as under review in its community update and community reporting indicates Breakthrough player counts were cut from 64 to 48 on several large maps.

Angel Kicevski by Angel Kicevski
November 13, 2025
in News, PC, PS5, Xbox
0
Credits: EA Dice

Credits: EA Dice

Battlefield 6 developers have marked map design size as something they are reviewing in the latest community update blog, and players are already spotting quieter lobbies on some of the series’ biggest maps.

The community update blog lists map design size as a topic under review and reiterates a focus on maps that offer different ways to play and constant action around every corner. The post says the team will keep monitoring maps and modes while new content arrives in the California Resistance Update.

Community reporting from Battlefield Bulletin suggests that the studio has quietly reduced player counts in Breakthrough from 64 players to 48 players on a handful of large maps. The maps named by the community account include Empire State, Manhattan Bridge, Liberation Peak, New Sobek City, Blackwell Fields, and Siege Of Cairo.

The report is linked directly to a community post and the original notice appears to come from outside official patch notes, so the change does not have the same clarity as a formal update. Here is the community post.

Battlefield Studios has quietly reduced the player count in Breakthrough from 64p to 48p in some maps #Battlefield6.

🔹 Empire State
🔹 Manhattan Bridge
🔹 Liberation Peak
🔹 New Sobek City
🔹 Blackwell Fields
🔹 Siege Of Cairo

Mirak Valley and Operation Firestorm have 64p. pic.twitter.com/cKLEZq2Rls

— Battlefield Bulletin (@BFBulletin) November 13, 2025

Those reductions, if confirmed across all platforms, would affect the pacing of Breakthrough matches. Reducing player counts trims moments of overwhelming spawn pressure and long chaotic firefights. It can also help performance on lower end hardware and reduce hit registration variance in tightly packed fights. At the same time it changes how a map needs to be designed for flanking and long sightlines, and some players feel Battlefield historically gave more breathing room between engagements.

The developers also said they will continue targeted adjustments similar to what was planned in the Winter Offensive updates and will learn from community creations in Portal. Some of the gameplay issues the team is still working on include bouncy terrain and class active ability glitches and ongoing work on aim assist and hit registration. For a look at recent fixes and map work see the update 1.1.1.0 patch notes and the Season 1 trailer coverage for new maps and modes.

Recent patch notes explain movement and map fixes being rolled out. The Season 1 trailer article covers the new maps and modes coming to the game.

Whatever the intent, smaller player counts on some Breakthrough maps would be a notable shift from the franchise feel many players expect. The studio has signaled it is watching community feedback closely and will keep adjusting maps and modes over the coming seasons.

Join the conversation and follow the team on X, Bluesky, and YouTube to leave thoughts and catch updates.

Tags: Battlefield 6EA Dice
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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