In an interview, Kotaku spoke with Technical Director Christian Buhl, who said the team struggled to get Battlefield 6 running on the Xbox Series S around 6 to 12 months ago. The memory work to fix those crashes ended up making stability and performance better across consoles and PC.
The Battlefield 6 open beta felt like a callback to older entries, and it was already running well on consoles and PC. But behind the scenes, the team hit a wall on Series S, which has notably less memory than mid-spec PCs. Buhl said, “I will say that the biggest thing we did that was a challenge for us was [dealing with the console’s limited] memory…Xbox Series S does have less memory than even our mid-spec PC. And so there was a point…Oh, I want to say, like, 6 to 12 months ago where we kind of realized that a lot of our levels were crashing on Xbox Series S.” Those crashes triggered a focused round of memory fixes.
After identifying where levels were failing, developers concentrated on optimizing memory usage and stability. The team then kept tuning the Series S build so performance would hold up under the game’s scale and effects. Beyond technical fixes, other console-specific details are in motion. The game will include console-only crossplay options, and the team plans a first look at the campaign at Tokyo Game Show later this month. Battlefield 6 is due to launch on October 10 for PS5, Xbox Series X|S, and PC. The Series S problems were rough, but the fixes appear to have helped everyone.
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