Battlefield 6 developer DICE acknowledged vehicle balance problems after the Open Beta, saying tanks and helicopters currently feel underpowered and that adjustments are planned. The update arrived during a public exchange on X between DICE lead producer David Sirland and community analysts while Open Beta testing was active.
Vehicles remain a core part of the Battlefield experience, even if most fights happen on foot and weapon duels dominate the headlines. Infantry can now field a lot of anti-vehicle firepower, which shifted the balance in several Open Beta matches and prompted wider community discussion after several rounds of play.
DICE lead producer David Sirland engaged with community analyst Battle(non)sense | Chris on X and accepted that vehicles are currently weaker than intended. The exchange focused on the Open Class system and how infantry tools stack up against armor and aircraft. Sirland said the team is “actively working on” balance rather than pushing rapid power increases.
That is a balance issue wholesale, not specific to this special situation however. And one we are actively working on. Rather have too weak vehicles over too powerful to start. Its a tricky one as players get better at using them over time as well.
Infantry is dangerous to vehicles. DICE has signaled a preference to begin with cars that need tuning rather than ones that dominate matches outright, and that trade-off guides their approach as player skill increases. DICE says they’d rather release with weaker vehicles than ones that dominate matches because overpowered vehicles can disrupt map flow and lead to poor long-term match balance as skills evolve. Expect gradual changes rather than one sweeping fix.
https://twitter.com/tiggr_/status/1965413764414718144
https://twitter.com/BattleNonSense/status/1965402046938710382
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